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AgeCommit message (Expand)Author
2017-12-14Reorganize macrosRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-09-23Fix section linkingPikalaxALT
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-05-27Port homecall macropikalaxalt
2016-05-11Inexplicably empty function with malformed predef pointer, but what are you g...pikalaxalt
2016-05-10Name all functions in event/pikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-28Dummy GamePikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-17More menu stuffPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-11Card FlipPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-17engine/decorations.asmPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13SpriteAnimPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-10Added w3 and w5 labels for misc/mobile_40.asmPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-08AI and player items, withdraw/depositPikalaxALT
2015-11-07Pokemon animationsPikalaxALT
2015-11-05PLAYEREVENT_PikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-04Corrected some mislabeled 1bppsPikalaxALT