Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-02 | object_struct | PikalaxALT | |
2015-11-01 | Fix merge conflicts | PikalaxALT | |
2015-11-01 | Buena local labels | PikalaxALT | |
2015-10-26 | merge with newest update | JimB16 | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-19 | merge conflicts resolved | JimB16 | |
2015-10-17 | Battle intro animation function | PikalaxALT | |
2015-10-17 | Restructured functions in main.asm to resemble the home functions they clone | PikalaxALT | |
2015-10-16 | Split up bank 2; other relabelings | PikalaxALT | |
2015-10-12 | Happiness and Mystery Gift constants | PikalaxALT | |
2015-10-11 | Magikarp functions moved to event/magikarp.asm | PikalaxALT | |
2015-09-10 | changed more labels | JimB16 | |
2015-07-25 | Merge yenatch:map-objects | PikalaxALT | |
2015-07-25 | Macro update, roam mon annotations | PikalaxALT | |
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags. | |||
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-21 | Add constants for common map object ids. | yenatch | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | Fix unnecessary white space and retire add_n_times | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-07-18 | Updated signpost items and person_event flags | PikalaxALT | |
2015-07-16 | Special script annotation, trainer constant enumeration, person-event ↵ | PikalaxALT | |
structure update | |||
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-07-03 | - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵ | Scott Norton | |
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment. | |||
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Fix a bunch of palette copying errors and wram bank conflicts. | yenatch | |
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones. | |||
2015-02-10 | Blind wram labels part 4. | yenatch | |
2014-09-30 | Miscellaneous formatting cleanup. | yenatch | |
2014-08-22 | Use AttrMap and TileMap labels for relative addressing. | yenatch | |
2014-08-22 | Split mobile/timer code out of home.asm. | yenatch | |
2014-07-18 | Move cry functions out of home.asm. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-04 | Use {hl,de,bc}coord macros wherever possible. | yenatch | |
2014-06-03 | More MAX_LEVEL use. | yenatch | |
2014-05-21 | Split bank 0 battle functions into home/battle.asm. | yenatch | |
2014-05-21 | Split bank 0 audio functions into home/audio.asm. | yenatch | |
2014-05-21 | Comment music functions in home.asm. | yenatch | |
2014-04-19 | The unused name array is move descriptions. | yenatch | |
Still not sure where the bank comes from. | |||
2014-04-17 | Shrink pics, an extra egg pic and their labels. | yenatch | |
2014-03-03 | Map triggers and label some addresses in bank 0. | yenatch | |
2014-02-04 | Use globals to implicitly define labels before passing them into BANK(). | yenatch | |
2014-02-01 | Use :: to export labels between objects. | yenatch | |
This fixes the build. | |||
2013-12-22 | no more Public in joypad interface labels | yenatch | |
2013-12-20 | NULL label | yenatch | |