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battle.asm
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Author
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-01-08
Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels
Fredrik Ljungdahl
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-09
Finish labels in engine/namingscreen.asm
PikalaxALT
2015-11-25
Final relabeling before merge
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-09
Some work on battle animations
PikalaxALT
2015-10-19
Move battle start animation functions to its own file
PikalaxALT
2015-07-22
Various annotations
PikalaxALT
2015-07-21
Move radio code to its own file
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-15
More enumeration of constants, more annotations of scripts.
PikalaxALT
2015-02-10
Blind wram labels part 4.
yenatch
2014-06-16
Name the UpdateEnemyHUD predef.
yenatch
2014-06-14
Rename _GetBattleVar -> GetBattleVarAddr.
yenatch
2014-06-12
Consolidate monster structs in wram and sram.
yenatch
2014-05-21
Split bank 0 battle functions into home/battle.asm.
yenatch