Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-01-08 | Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels | Fredrik Ljungdahl | |
They were swapped | |||
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-01-09 | Finish labels in engine/namingscreen.asm | PikalaxALT | |
2015-11-25 | Final relabeling before merge | PikalaxALT | |
2015-11-09 | Cleaning up static HRAM labels; movement stuff, route 38 trainers | PikalaxALT | |
2015-11-09 | Some work on battle animations | PikalaxALT | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-21 | Move radio code to its own file | PikalaxALT | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-02-10 | Blind wram labels part 4. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-05-21 | Split bank 0 battle functions into home/battle.asm. | yenatch | |