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joypad.asm
Age
Commit message (
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Author
2017-12-29
lda_coord and ldcoord_a exist for this
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2016-05-08
All functions in main.asm have non-generic names
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2015-11-29
buttonsound
PikalaxALT
2015-11-25
Rename several script commands
PikalaxALT
2015-11-10
Added w3 and w5 labels for misc/mobile_40.asm
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-02
object_struct
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-19
Move battle start animation functions to its own file
PikalaxALT
2015-10-17
Restructured functions in main.asm to resemble the home functions they clone
PikalaxALT
2015-10-16
Split up bank 2; other relabelings
PikalaxALT
2015-10-11
Magikarp functions moved to event/magikarp.asm
PikalaxALT
2015-10-07
More labels, including fns responsible for partymon generation
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-15
More enumeration of constants, more annotations of scripts.
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blind wram labels part 4.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2013-12-22
no more Public in joypad interface labels
yenatch
2013-10-08
rename 'StartSFX' to 'PlaySFX'
yenatch
2013-09-09
rename common/ to home/
yenatch