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2018-01-22wStatusFlags/2 bit constantsRangi
2018-01-19Resolve #471 (although link code still needs more cleanup, like its WRAM labels)Remy Oukaour
2018-01-18Compute wc7e8 sizeRemy Oukaour
2018-01-17Rename some tilesets (close #467)Remy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵Remy Oukaour
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
TreeMons, like fish groups, have constants
2018-01-09More commentsRemy Oukaour
Fix some constants
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵Adelaide Walter
unnecessary).
2018-01-02Consistent predef function namesxCrystal
2018-01-02Finish consistent Special function namesxCrystal
2018-01-02Consolidate Special function namesxCrystal
2018-01-02More unreferenced labels cleanupxCrystal
2018-01-02Clean up XXX comments for unused contentxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵Remy Oukaour
$100` or `X >> 8` and `X & $ff`
2017-12-24Renaming: (fix #412)Remy Oukaour
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-12Document one more bug.Remy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-10Rename tilesets, consistent with constant namesRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-09More WRAM organizationRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2016-06-06Remaining layout constantspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-27Split up banks 1-3 of main.asmpikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2016-01-06Map callback constantsPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-15No more ItemFragmentPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-13Miscellaneous labelsPikalaxALT
2015-12-11Card FlipPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT