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path: root/home/map_objects.asm
AgeCommit message (Expand)Author
2020-12-23Remove "Buffer" suffix from two HRAM labelsRangi
2020-10-22Identify remaining map object labelsRangi
2020-10-22Identify some more map object labels and constantsRangi
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-22Identify some more labelsRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-05-18Update some routine labels, including unreferenced onesRangi
2020-02-13Define TileCollisionTable as a standard 'db' seriesRangi
2019-11-03Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_L...Rangi
2019-04-19Identify some more WRAM labelsRangi
2018-08-25Use labels instead of constants for HRAMRangi
2018-06-24Remove all address commentsmid-kid
2018-05-23Start improving sprite movement engine (to do: identify bit flags)Rangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-01-25Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asmRangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-02Clean up XXX comments for unused contentxCrystal
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-11Document macros/map.asmRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-10-28Fix WATERTILE/WALLTILE constantspfero
2016-05-04HDMA transfer functionspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-11Fully label home/map_objects.asmPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-17Movement etc.PikalaxALT
2015-11-16Further decoding of SpriteMovementDataPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-02object_structPikalaxALT
2015-11-01Object masksPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
2015-07-22Various annotationsPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-19Finished the decoration attributes tablePikalaxALT
2015-07-18Updated signpost items and person_event flagsPikalaxALT