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map_objects.asm
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Author
2020-12-23
Remove "Buffer" suffix from two HRAM labels
Rangi
2020-10-22
Identify remaining map object labels
Rangi
2020-10-22
Identify some more map object labels and constants
Rangi
2020-07-01
Identify more labels, and use the jumptable macro when possible
Rangi
2020-06-22
Identify some more labels
Rangi
2020-06-21
Replace "Unreferenced" labels with "; unreferenced" comments
Rangi
2020-05-18
Update some routine labels, including unreferenced ones
Rangi
2020-02-13
Define TileCollisionTable as a standard 'db' series
Rangi
2019-11-03
Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_L...
Rangi
2019-04-19
Identify some more WRAM labels
Rangi
2018-08-25
Use labels instead of constants for HRAM
Rangi
2018-06-24
Remove all address comments
mid-kid
2018-05-23
Start improving sprite movement engine (to do: identify bit flags)
Rangi
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-01-25
Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-02
Clean up XXX comments for unused content
xCrystal
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-12
Define constants for collision types
Remy Oukaour
2017-12-11
Document macros/map.asm
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-10-28
Fix WATERTILE/WALLTILE constants
pfero
2016-05-04
HDMA transfer functions
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-11
Fully label home/map_objects.asm
PikalaxALT
2016-01-11
Restored StandingTile and introduced LastTile
PikalaxALT
2015-12-29
More movement stuff
PikalaxALT
2015-12-17
Movement etc.
PikalaxALT
2015-11-16
Further decoding of SpriteMovementData
PikalaxALT
2015-11-15
Fix some movement macro/function names
PikalaxALT
2015-11-15
Backup prior to global introduction of PERSONTYPE constants
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-13
Creation of constants for OBJECT_09 indices
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-06
Sprite movement function labels
PikalaxALT
2015-11-04
give/takeitem *, 1: the 1 is optional
PikalaxALT
2015-11-02
object_struct
PikalaxALT
2015-11-01
Object masks
PikalaxALT
2015-10-31
SPRITEMOVEDATA
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-07-29
Reworked person_event arguments
PikalaxALT
2015-07-23
Wild Pokemon functions and data
PikalaxALT
2015-07-22
Various annotations
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-20
Fix unnecessary white space and retire add_n_times
PikalaxALT
2015-07-19
Finished the decoration attributes table
PikalaxALT
2015-07-18
Updated signpost items and person_event flags
PikalaxALT
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