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2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵Rangi
OpenSRAM) To do: engine/{menus, overworld}
2020-05-18Update some routine labels, including unreferenced onesRangi
2020-02-16PanicResetClock -> ClearClockmid-kid
Funky name that only exists based on what it's used for, not so much what it is.
2020-01-31Clean up comments in home/time.asmRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-06-25Remove more triple newlinesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
2018-01-24Rename some routines to avoid conflicts when removing "Special_" prefixesRangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-17Save, Bill's PCPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-08-20Nail down the rest of SRAM banks 0 and 1.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram labels part 4.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-11-29home/time.asm: fix a label defyenatch
2013-10-02* make jumps and calls use labelsMr Wint
2013-10-02* more callab/callba macrosMr Wint
2013-10-01* extracted and added a bunch of assemblyMr Wint
2013-09-09rename common/ to home/yenatch