Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-12 | Happiness and Mystery Gift constants | PikalaxALT | |
2015-10-07 | Labeling of AI item and wild encounter functions | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-10-04 | soft reset | PikalaxALT | |
2015-09-06 | changed varlabels for multiply- and divide-func, renamed battletext-labels | JimB16 | |
2015-08-30 | renamed labels and added comments | JimB16 | |
2015-08-20 | Nail down the rest of SRAM banks 0 and 1. | yenatch | |
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-21 | Added labels to different parts of the map script and event headers | PikalaxALT | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-19 | Finished the decoration attributes table | PikalaxALT | |
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map. | |||
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-07-17 | More annotations and interpretations of functions and scripts | PikalaxALT | |
2015-07-03 | - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵ | Scott Norton | |
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment. | |||
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-11 | Comment PrintTempMonStats. | yenatch | |
2015-02-11 | Use PartyMon labels in GetPartyParamLocation arguments. | yenatch | |
2015-02-10 | Blind wram part 5. | yenatch | |
starting to go smoothly | |||
2014-12-28 | Replace pointless $FF00+$xx with $ffxx. | yenatch | |
2014-10-24 | Fix bad merge. | IIMarckus | |
2014-10-24 | More comments and labels for ball catch rates. | IIMarckus | |
2014-08-13 | More constants and bug comments in item effects. | yenatch | |
Apparently a bunch of constants from red were never removed for some reason. | |||
2014-07-24 | Relabel GetItemDescription -> PrintItemDescription. | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-06-10 | Consolidate NUM_MOVES usage and monster struct labels. | yenatch | |
There turned out to be a lot of instances of NUM_MOVES. | |||
2014-06-04 | Use {hl,de,bc}coord macros wherever possible. | yenatch | |
2014-06-03 | More MAX_LEVEL use. | yenatch | |
2014-04-28 | Use BCD for Teru-sama prices. | yenatch | |
2014-04-28 | Add constants for unused items, including Town Map and Poke Flute. | yenatch | |
2014-03-06 | Text macros in move and item descriptions. | yenatch | |
2014-02-04 | Use globals to implicitly define labels before passing them into BANK(). | yenatch | |
2014-02-01 | Use :: to export labels between objects. | yenatch | |
This fixes the build. | |||
2013-12-31 | rename Function0x{} labels to Function{} for consistency | yenatch | |
2013-12-25 | label and move related asm into items/item_effects.asm | yenatch | |
oops | |||
2013-12-24 | moon ball uses red's moon stone id | yenatch | |
2013-12-24 | evolution prerequisites and no more incbins in item effects | yenatch | |
2013-12-24 | fleemons are global | yenatch | |
2013-12-24 | item effect incbins | yenatch | |
2013-12-04 | YesNoBox | yenatch | |
2013-12-01 | shorten redundant text_jump macros | yenatch | |
2013-10-02 | * make jumps and calls use labels | Mr Wint | |
2013-10-02 | * last callab/callba macros | Mr Wint | |
2013-10-02 | * more callab/callba macros | Mr Wint | |
2013-10-02 | * applied callab/callba macros where possible | Mr Wint | |
* corrected some mislabeled jump addresses |