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AgeCommit message (Collapse)Author
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-14Friend Ball happiness for boxed Pokémon is not a bugRemy Oukaour
2017-12-12Document bugs and glitchesRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-08-30Adding place names to the PokeMart list to match item constants.surskitty
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2017-01-16Labels for Trainer Rankings stat tracking functionshatschky
2016-06-07Fix indentation in many placespikalaxalt
2016-05-27Port homecall macropikalaxalt
2016-05-14Rename FixedWords to EZChatpikalaxalt
2016-05-11Name all printer functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-27Split up banks 1-3 of main.asmpikalaxalt
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-10PokegearPikalaxALT
2015-12-29Item effects, post-battle, and decoration flagsPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-21More link trade shenanigansPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-15No more ItemFragmentPikalaxALT
2015-12-13PackPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-18items/item_effects.asm; engine/evolution.asmPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-10Added w3 and w5 labels for misc/mobile_40.asmPikalaxALT
2015-11-10No more DefaultFlypointPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-08Attempting to decode AI switchingPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-08AI and player items, withdraw/depositPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-07Move MON_* parentheses to the EQUS declarationPikalaxALT
2015-11-07battle/ai/switch.asm and more battle/effect_commands.asmPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06BattleCommand labels copied from macrosPikalaxALT
2015-11-04home/copy.asm completely labeledPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT