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Author
2014-06-03
More MAX_LEVEL use.
yenatch
2014-04-28
Use BCD for Teru-sama prices.
yenatch
2014-04-28
Add constants for unused items, including Town Map and Poke Flute.
yenatch
2014-03-06
Text macros in move and item descriptions.
yenatch
2014-02-04
Use globals to implicitly define labels before passing them into BANK().
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
This fixes the build.
2013-12-31
rename Function0x{} labels to Function{} for consistency
yenatch
2013-12-25
label and move related asm into items/item_effects.asm
yenatch
oops
2013-12-24
moon ball uses red's moon stone id
yenatch
2013-12-24
evolution prerequisites and no more incbins in item effects
yenatch
2013-12-24
fleemons are global
yenatch
2013-12-24
item effect incbins
yenatch
2013-12-04
YesNoBox
yenatch
2013-12-01
shorten redundant text_jump macros
yenatch
2013-10-02
* make jumps and calls use labels
Mr Wint
2013-10-02
* last callab/callba macros
Mr Wint
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-02
* applied callab/callba macros where possible
Mr Wint
* corrected some mislabeled jump addresses
2013-09-03
split out marts
yenatch
2013-08-31
rename FarBattleTextBox to StdBattleTextBox
yenatch
that's it for bad Far usage
2013-08-30
rename RNG to Random
yenatch
also fix 'Far' naming scheme for BattleRandom this was a long time coming
2013-08-03
more item effects
yenatch
2013-07-29
no more incbins in bank 0
yenatch
2013-07-10
start using relevant constants in wram.asm
yenatch
2013-05-27
heavy ball
yenatch
2013-05-12
Add some naming screen stuff.
IIMarckus
2013-05-08
remove a couple item effect incbins
yenatch
2013-05-08
dump item effects
yenatch
2013-04-30
dump item attributes
yenatch
2013-02-17
Split item names and descriptions from main.asm
yenatch
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