summaryrefslogtreecommitdiff
path: root/items
AgeCommit message (Collapse)Author
2014-06-03More MAX_LEVEL use.yenatch
2014-04-28Use BCD for Teru-sama prices.yenatch
2014-04-28Add constants for unused items, including Town Map and Poke Flute.yenatch
2014-03-06Text macros in move and item descriptions.yenatch
2014-02-04Use globals to implicitly define labels before passing them into BANK().yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-25label and move related asm into items/item_effects.asmyenatch
oops
2013-12-24moon ball uses red's moon stone idyenatch
2013-12-24evolution prerequisites and no more incbins in item effectsyenatch
2013-12-24fleemons are globalyenatch
2013-12-24item effect incbinsyenatch
2013-12-04YesNoBoxyenatch
2013-12-01shorten redundant text_jump macrosyenatch
2013-10-02* make jumps and calls use labelsMr Wint
2013-10-02* last callab/callba macrosMr Wint
2013-10-02* more callab/callba macrosMr Wint
2013-10-02* applied callab/callba macros where possibleMr Wint
* corrected some mislabeled jump addresses
2013-09-03split out martsyenatch
2013-08-31rename FarBattleTextBox to StdBattleTextBoxyenatch
that's it for bad Far usage
2013-08-30rename RNG to Randomyenatch
also fix 'Far' naming scheme for BattleRandom this was a long time coming
2013-08-03more item effectsyenatch
2013-07-29no more incbins in bank 0yenatch
2013-07-10start using relevant constants in wram.asmyenatch
2013-05-27heavy ballyenatch
2013-05-12Add some naming screen stuff.IIMarckus
2013-05-08remove a couple item effect incbinsyenatch
2013-05-08dump item effectsyenatch
2013-04-30dump item attributesyenatch
2013-02-17Split item names and descriptions from main.asmyenatch