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2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-03Experience and level calculationsPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-10-26merge with newest updateJimB16
2015-10-25ITEMMENU_CLOSE is now ITEMMENU_FIELDPikalaxALT
2015-10-25RIP ITEMCONTEXT constantsPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-21Plus 4 on person events; feeble attempt to annotate color functionsPikalaxALT
2015-10-19merge conflicts resolvedJimB16
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT
2015-10-12Happiness and Mystery Gift constantsPikalaxALT
2015-10-11added comments to the PPUP-functionJimB16
2015-10-10changed name of some labelsJimB16
2015-10-08found CalcPkmnStats-functionJimB16
2015-10-07Labeling of AI item and wild encounter functionsPikalaxALT
2015-10-07Merge remote-tracking branch 'upstream/master'JimB16
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-10-04soft resetPikalaxALT
2015-09-10changed more labelsJimB16
2015-09-06changed varlabels for multiply- and divide-func, renamed battletext-labelsJimB16
2015-08-30renamed labels and added commentsJimB16
2015-08-20Nail down the rest of SRAM banks 0 and 1.yenatch
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵Scott Norton
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-06-23Remove trailing newlines.IIMarckus
2015-02-11Comment PrintTempMonStats.yenatch
2015-02-11Use PartyMon labels in GetPartyParamLocation arguments.yenatch
2015-02-10Blind wram part 5.yenatch
starting to go smoothly
2014-12-28Replace pointless $FF00+$xx with $ffxx.yenatch
2014-10-24Fix bad merge.IIMarckus
2014-10-24More comments and labels for ball catch rates.IIMarckus
2014-08-13More constants and bug comments in item effects.yenatch
Apparently a bunch of constants from red were never removed for some reason.
2014-07-24Relabel GetItemDescription -> PrintItemDescription.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
Also start using hp palette constants.
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-13Battle type constants in the wild.yenatch
Also add constants for trap and Celebi event battles.
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-10Consolidate NUM_MOVES usage and monster struct labels.yenatch
There turned out to be a lot of instances of NUM_MOVES.
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch