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main.asm
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Author
2017-12-26
Rename some sections
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-15
Copy pokered's organization some more, with further constant and data files
Remy Oukaour
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-03-24
Revert "Fix floating sections"
Ben10do
2017-03-15
Fix floating sections
AntonioND
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-05
Mobile and more battle anims
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2015-12-28
Dummy Game
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-15
Menu
PikalaxALT
2015-12-14
map setup and warps
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-02
No more NONE
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-16
Split up bank 2; other relabelings
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-03-11
no more incbins
yenatch
2015-02-06
More graphics and straggling static refs.
yenatch
2015-01-20
Stop using the preprocessor.
yenatch
2014-07-19
Remove generated "jump sources" comments.
yenatch
2014-04-30
Disassemble the mobile adapter library.
yenatch
2014-04-30
Split the mobile adapter library into another object file.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2013-10-02
* fixed call and jump labels in home bank
Mr Wint
2013-09-15
split the mobile adapter library into lib/mobile/
yenatch