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Author
2022-03-12
Build the Virtual Console patch with `make crystal11_vc` (#882)
vulcandth
2021-03-04
Verify data table sizes with table_width and assert_table_length macros
Rangi
2020-07-22
Treat map setup commands like trade script commands
Rangi
2020-07-17
Port pokered's more local system for trade animation scripts
Rangi
2020-07-13
Define map setup commands as macros like other script commands
Rangi
2020-07-08
Eliminate enum: use const instead, with case-by-case parallel const implement...
Rangi
2018-02-02
Legacy support macros
Rangi
2018-01-22
tile+color macros in gfx.asm
Rangi
2018-01-10
Specialized macros go with their data/code
Remy Oukaour
2018-01-07
Reorganize some macros
Remy Oukaour
2017-12-27
Remove redundant data/ filename prefixes
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-15
Move predef/ files into engine/
Remy Oukaour
2017-12-15
Start documenting effect commands
Remy Oukaour
2017-12-14
Split items/ and trainers/ into their data/ and engine/ components
Remy Oukaour
2017-12-14
Reorganize macros
Remy Oukaour
2017-12-12
condense tileset sprite palettes
yenatch
2017-12-12
Use constants for asm collision data
Remy Oukaour
2017-12-11
Comments distinguish "move effects" and "effect commands"
Remy Oukaour
2017-12-10
Use new palette constants
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-05-27
Port homecall macro
pikalaxalt
2016-05-17
engine/events.asm labels finished
pikalaxalt
2016-05-15
Revise frame macro to account for flags in sprite anim framesets
pikalaxalt
2016-05-15
These macros are perfect for the object anim engine
pikalaxalt
2016-05-15
SPRITE_ANIM_FRAME_IDX constants
pikalaxalt
2016-01-20
BG pal constants, convert tileset pal maps to asm
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-11
Card Flip
PikalaxALT
2015-12-11
card flip (checkpoint commit)
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-05
Address some comments from padz
PikalaxALT
2015-12-02
More work interpreting the sprite engine
PikalaxALT
2015-12-01
More animations including cutting grass
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-26
Battle Tower scripts and text labels
PikalaxALT
2015-11-23
trade animation
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-18
engine/compose_mail.asm; ldpixel
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-03
Battle Tower
PikalaxALT
2015-11-03
Experience and level calculations
PikalaxALT
2015-11-01
Sweepthrough of ClearBox arg conversion to lb
PikalaxALT
2015-10-24
Address comments on PR 322
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-19
Move battle start animation functions to its own file
PikalaxALT
2015-10-17
Battle intro animation function
PikalaxALT
2015-10-14
Replaced "ldtile" and "dwtile" with the "tile" equs macro
PikalaxALT
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