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AgeCommit message (Expand)Author
2022-03-12Build the Virtual Console patch with `make crystal11_vc` (#882)vulcandth
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
2020-07-22Treat map setup commands like trade script commandsRangi
2020-07-17Port pokered's more local system for trade animation scriptsRangi
2020-07-13Define map setup commands as macros like other script commandsRangi
2020-07-08Eliminate enum: use const instead, with case-by-case parallel const implement...Rangi
2018-02-02Legacy support macrosRangi
2018-01-22tile+color macros in gfx.asmRangi
2018-01-10Specialized macros go with their data/codeRemy Oukaour
2018-01-07Reorganize some macrosRemy Oukaour
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-15Move predef/ files into engine/Remy Oukaour
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12condense tileset sprite palettesyenatch
2017-12-12Use constants for asm collision dataRemy Oukaour
2017-12-11Comments distinguish "move effects" and "effect commands"Remy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-05-27Port homecall macropikalaxalt
2016-05-17engine/events.asm labels finishedpikalaxalt
2016-05-15Revise frame macro to account for flags in sprite anim framesetspikalaxalt
2016-05-15These macros are perfect for the object anim enginepikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-01-20BG pal constants, convert tileset pal maps to asmPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-11Card FlipPikalaxALT
2015-12-11card flip (checkpoint commit)PikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Address some comments from padzPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-23trade animationPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-03Battle TowerPikalaxALT
2015-11-03Experience and level calculationsPikalaxALT
2015-11-01Sweepthrough of ClearBox arg conversion to lbPikalaxALT
2015-10-24Address comments on PR 322PikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-17Battle intro animation functionPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT