Age | Commit message (Collapse) | Author |
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A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
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`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.
`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
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This "unknown" battle command is actually used to give the proper fail
message to bide.
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* objectface -> turnobject (c834bda)
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(TODO: use "x - 1" once rgbds allows it)
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#440)
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event last
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map scripts
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- negative values have no meaning
- left in optional tile x/y for backwards compatibility
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# Conflicts:
# macros/scripts/maps.asm
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- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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support
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