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2018-02-02use "x + -1" not "x +- 1"Rangi
(TODO: use "x - 1" once rgbds allows it)
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-02Remove checkmorn/checkday/checknite macrosRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-02-01More comments and macrosRangi
2018-01-31enum_start like const_defRangi
2018-01-28grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/gRangi
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue ↵Rangi
#440)
2018-01-23trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`Rangi
2018-01-23hiddenitem, like itemball and object_event, puts the item first and the ↵Rangi
event last
2018-01-18Better TX_SOUND_* namesRemy Oukaour
2018-01-18More charmap and home/text.asm documentation for JP charsRemy Oukaour
2018-01-15Long lists of db/dw series with struct-defining macros belong in data/Remy Oukaour
2018-01-13Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ↵Remy Oukaour
map scripts
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-10Other files belong in data/battle/Remy Oukaour
2018-01-01Document some more battle animation commandsyenatch
2017-12-29Fix anim_obj x/y valuesyenatch
- negative values have no meaning - left in optional tile x/y for backwards compatibility
2017-12-28Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)Remy Oukaour
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28endm -> ENDMxCrystal
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-24s/number/scene/, and correct some documentationRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
2017-12-24Support old one-argument sound_duty macro, similar to callab/callba legacy ↵Remy Oukaour
support
2017-12-23Document the meaning of hour and daytime values for person_eventsRemy Oukaour
2017-12-15Correct `endturn` valueRemy Oukaour
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-15More comments for macrosRemy Oukaour
2017-12-14Clarify which gfx anim commands are for oamRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour