Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-13 | Define map setup commands as macros like other script commands | Rangi | |
2020-07-10 | Use const_skip and const_next macros for brevity | Rangi | |
2020-07-08 | Eliminate enum: use const instead, with case-by-case parallel const ↵ | Rangi | |
implementations | |||
2020-07-06 | text_linkpromptbutton -> text_waitbutton | Rangi | |
Removes support for text_waitbutton as a legacy alias for text_promptbutton. | |||
2020-06-10 | Resolve #723: treat std scripts like specials and predefs | Rangi | |
2020-06-07 | wPhoneList, like wItems et al, has a terminating 0 (see ↵ | Rangi | |
PokegearPhone_DeletePhoneNumber); also fix a comment | |||
2020-03-21 | rgbds supports 'X - 1' instead of 'X + -1' | Rangi | |
2020-03-21 | Miscellaneous fixes from #694 | Rangi | |
2020-01-06 | Merge branch 'master' into audio-macros | dannye | |
2020-01-05 | Update docs/music_commands.md | dannye | |
and remove the pokered compatibility macros | |||
2019-11-03 | Rename buttonsound to promptbutton | Rangi | |
2019-09-08 | stereo_panning: force any non-zero arg to 1 | dannye | |
2019-09-04 | Add legacy audio macros | dannye | |
2019-09-03 | Use TRUE/FALSE constants for stereo_panning | dannye | |
and use dn instead of db for volume envelope and pitch sweep | |||
2019-09-03 | Rename dnote to drum_note and dspeed to drum_speed | dannye | |
2019-09-02 | Update audio macros and arguments | dannye | |
and update related labels/constants/comments this fixes a lot of mistakes and maximizes compatibility with red | |||
2019-05-25 | Get rid of _CRYSTAL | mid-kid | |
Having this here is completely redundant and useless, and doesn't even work since it should use `if DEF(_CRYSTAL)` instead. | |||
2019-04-21 | "object_const_def" instead of "const_def 2" | Rangi | |
2019-04-19 | Identify some more WRAM labels | Rangi | |
2019-04-09 | TextBox -> Textbox | mid-kid | |
Homogenizing names. | |||
2019-03-10 | Rename some call/jump script commands to avoid confusion with jr/jp asm ↵ | Rangi | |
instructions Fixes #580 | |||
2019-03-10 | Rename more script commands for consistency and predictability | Rangi | |
Fixes #540 | |||
2019-03-03 | Define constants for map event sizes | Rangi | |
2019-02-17 | Don't use legacy macros | Rangi | |
2019-02-16 | dba exists, use it | Rangi | |
2019-02-16 | passtoengine -> autoinput | Rangi | |
2019-02-16 | Document wBattleAnimFlags | mid-kid | |
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md | |||
2019-02-15 | dorepeat -> dowait for oam animations | mid-kid | |
Having the pic animation macros be the same as the oam animation macros isn't really turning out so well... I wonder if we should split them up eventually. | |||
2018-12-09 | Format music macros like movement macros | Rangi | |
2018-12-09 | Merge pull request #578 from mid-kid/master | Rangi | |
Fixes in the animation subsystem. | |||
2018-11-25 | Rename "feet and head follow" commands | mid-kid | |
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244 | |||
2018-11-21 | Define first_music_cmd | mid-kid | |
This replaces the uses of $d0 in the audio engine with proper constants. | |||
2018-11-20 | Cosmetic fixes | mid-kid | |
2018-11-18 | Resolve issue #575: Rename text commands | Rangi | |
2018-11-11 | Merge pull request #573 from mid-kid/master | Rangi | |
text_jump → text_far | |||
2018-11-11 | Clarify LEGACY support | mid-kid | |
2018-11-05 | text_jump → text_far | mid-kid | |
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`. | |||
2018-10-11 | Stop using __enum__ + 3 | mid-kid | |
Abuse __enumdir__ instead, for better readability. | |||
2018-08-17 | CheckDestinyBond -> CheckFaint | mid-kid | |
Its main function is fainting the opponent and ending the move effect. Updated the comment accordingly. | |||
2018-07-28 | anim_ret_command is an index in a table after all | mid-kid | |
For some reason I thought BattleAnim_Ret was never used, due to how the battle anim loop would be exited early from. It seems I was wrong. Removing commands before anim_ret without it being part of the `enum` seems to break things. | |||
2018-07-18 | Clean up TX_ commands | mid-kid | |
Some of the TX_ commands didn't use the TX_ prefix for their constants, and the label names were inconsistent. I've chosen to adopt the `TextCommand_` prefix as opposed to `Text_`, as it has a clear difference in namespace compared to the possibly-used `Text_` namespace for actual dialogue text. | |||
2018-07-18 | Fix anim_ret_command | mid-kid | |
2018-06-24 | Fix triple newlines left over from removing address comments | Rangi | |
2018-05-05 | fix-various-little-things | mid-kid | |
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™. | |||
2018-04-04 | Rename some battle commands | mid-kid | |
`hittarget` was misleading, as it doesn't actually "hit" the target, it only plays the animation. As such, I've renamed it to `moveanim`. `checkfaint` has nothing to do with checking if the user or target has fainted, instead, it applies wCurDamage onto the target's HP, hitting the substitute if applicable. I've renamed the command to `applydamage` and all of its subfunctions accordingly. | |||
2018-04-04 | Label BattleCommand_BeatUpFailText | mid-kid | |
2018-04-04 | Label bidefailtext | mid-kid | |
This "unknown" battle command is actually used to give the proper fail message to bide. | |||
2018-02-25 | Default macro parameters use recursion; avoids repeating internal structure | Rangi | |
2018-02-25 | * loadmenuheader -> loadmenu (ead103d) | Rangi | |
* objectface -> turnobject (c834bda) | |||
2018-02-03 | map → map_id; map_def → map; map_data → map_attributes | Rangi | |