Age | Commit message (Expand) | Author |
2018-01-23 | MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #... | Rangi |
2018-01-23 | trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...` | Rangi |
2018-01-23 | hiddenitem, like itemball and object_event, puts the item first and the event... | Rangi |
2018-01-23 | Struct macros should have their main label outside the macro | Rangi |
2018-01-22 | PALETTE_SIZE | Rangi |
2018-01-22 | tile+color macros in gfx.asm | Rangi |
2018-01-20 | PARTY_LENGTH; MON_NAME; sgb_border.bin | Remy Oukaour |
2018-01-18 | Better TX_SOUND_* names | Remy Oukaour |
2018-01-18 | More charmap and home/text.asm documentation for JP chars | Remy Oukaour |
2018-01-16 | Avoid "+- 1" at every maskbits | Remy Oukaour |
2018-01-15 | Long lists of db/dw series with struct-defining macros belong in data/ | Remy Oukaour |
2018-01-14 | Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ... | Remy Oukaour |
2018-01-13 | menu_coords macro for (x1, y1, x2, y2) order (see issue #440) | Remy Oukaour |
2018-01-13 | Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ma... | Remy Oukaour |
2018-01-12 | Use more constants in scripts | Remy Oukaour |
2018-01-10 | Other files belong in data/battle/ | Remy Oukaour |
2018-01-10 | Resolve #461 | Remy Oukaour |
2018-01-10 | Use maskbits more, and clarify its usage | Remy Oukaour |
2018-01-10 | Specialized macros go with their data/code | Remy Oukaour |
2018-01-07 | Reorganize some macros | Remy Oukaour |
2018-01-02 | dsprite always has 6 arguments | Remy Oukaour |
2018-01-02 | No more mobile EQUS ret (replace with Stubbed_ + ret) | xCrystal |
2018-01-01 | Merge pull request #451 from yenatch/document-battle-anim-macros | yenatch |
2018-01-01 | Document some more battle animation commands | yenatch |
2017-12-30 | Merge pull request #450 from roukaour/master | yenatch |
2017-12-29 | bgrows → * BG_MAP_WIDTH | Remy Oukaour |
2017-12-29 | hldims, bcdims, dedims | Remy Oukaour |
2017-12-29 | Define ld_dims for in-order (width, height) pairs | Remy Oukaour |
2017-12-29 | Coordinate macros all have similar structure | Remy Oukaour |
2017-12-29 | Fix anim_obj x/y values | yenatch |
2017-12-29 | Consistently name unknown fields in macros/wram as Fieldxx | xCrystal |
2017-12-28 | Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) | Remy Oukaour |
2017-12-28 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour |
2017-12-28 | endm -> ENDM | xCrystal |
2017-12-28 | Consistent (x, y) coordinate formatting in map scripts | Remy Oukaour |
2017-12-28 | More constants and documentation in slot machines | xCrystal |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal |
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour |
2017-12-26 | dwb → dab | Remy Oukaour |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`... | Remy Oukaour |
2017-12-24 | s/number/scene/, and correct some documentation | Remy Oukaour |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour |
2017-12-24 | Support old one-argument sound_duty macro, similar to callab/callba legacy su... | Remy Oukaour |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour |
2017-12-23 | Document the meaning of hour and daytime values for person_events | Remy Oukaour |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour |