Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-10 | Other files belong in data/battle/ | Remy Oukaour | |
2018-01-10 | Resolve #461 | Remy Oukaour | |
2018-01-10 | Use maskbits more, and clarify its usage | Remy Oukaour | |
2018-01-10 | Specialized macros go with their data/code | Remy Oukaour | |
2018-01-07 | Reorganize some macros | Remy Oukaour | |
* tileset data macros go atop their related files, like all the ones in data/ * charmaps are not macros | |||
2018-01-02 | dsprite always has 6 arguments | Remy Oukaour | |
2018-01-01 | Merge pull request #451 from yenatch/document-battle-anim-macros | yenatch | |
Fix and document some battle animation macros | |||
2018-01-01 | Document some more battle animation commands | yenatch | |
2017-12-30 | Merge pull request #450 from roukaour/master | yenatch | |
Constants for TextBoxFlags | |||
2017-12-29 | bgrows → * BG_MAP_WIDTH | Remy Oukaour | |
No dims macro | |||
2017-12-29 | hldims, bcdims, dedims | Remy Oukaour | |
2017-12-29 | Define ld_dims for in-order (width, height) pairs | Remy Oukaour | |
2017-12-29 | Coordinate macros all have similar structure | Remy Oukaour | |
2017-12-29 | Fix anim_obj x/y values | yenatch | |
- negative values have no meaning - left in optional tile x/y for backwards compatibility | |||
2017-12-29 | Consistently name unknown fields in macros/wram as Fieldxx | xCrystal | |
2017-12-28 | Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) | Remy Oukaour | |
2017-12-28 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
# Conflicts: # macros/scripts/maps.asm | |||
2017-12-28 | endm -> ENDM | xCrystal | |
2017-12-28 | Consistent (x, y) coordinate formatting in map scripts | Remy Oukaour | |
2017-12-28 | More constants and documentation in slot machines | xCrystal | |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal | |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal | |
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-26 | dwb → dab | Remy Oukaour | |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour | |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-24 | s/number/scene/, and correct some documentation | Remy Oukaour | |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | Support old one-argument sound_duty macro, similar to callab/callba legacy ↵ | Remy Oukaour | |
support | |||
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-23 | Document the meaning of hour and daytime values for person_events | Remy Oukaour | |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour | |
2017-12-15 | Add a map_connection_struct macro | Remy Oukaour | |
2017-12-15 | Move all misc/ and unknown/ files to meaningful directories | Remy Oukaour | |
2017-12-15 | Correct `endturn` value | Remy Oukaour | |
2017-12-15 | Start documenting effect commands | Remy Oukaour | |
2017-12-15 | More comments for macros | Remy Oukaour | |
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-14 | Clarify which gfx anim commands are for oam | Remy Oukaour | |
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-12-12 | Use constants for asm collision data | Remy Oukaour | |
2017-12-12 | xy_trigger handles $0 padding, so map scripts are simpler | Remy Oukaour | |
2017-12-12 | Add basic documentation for text commands. | Remy Oukaour | |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
Start more documentation | |||
2017-12-11 | Comments distinguish "move effects" and "effect commands" | Remy Oukaour | |
Effect command enums are used like constants, not macros | |||
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-11 | Document macros/map.asm | Remy Oukaour | |
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants | |||
2017-12-10 | Use new palette constants | Remy Oukaour | |