Age | Commit message (Collapse) | Author |
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* tileset data macros go atop their related files, like all the ones in data/
* charmaps are not macros
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Fix and document some battle animation macros
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Constants for TextBoxFlags
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No dims macro
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- negative values have no meaning
- left in optional tile x/y for backwards compatibility
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# Conflicts:
# macros/scripts/maps.asm
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$100` or `X >> 8` and `X & $ff`
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- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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support
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Move some data into a pokemon/ subdirectory
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Start more documentation
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Effect command enums are used like constants, not macros
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(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
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