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main.asm
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Author
2017-12-24
Group Pokérus files in engine/pokerus/
Remy Oukaour
2017-12-24
Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...
Remy Oukaour
2017-12-24
LoadEDTile → CopyTilemapAtOnce (fix #345)
Remy Oukaour
2017-12-24
Fix issue #345:
Remy Oukaour
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-23
Merge remote-tracking branch 'origin/master' into master
yenatch
2017-12-16
Move some more main.asm routines into individual files
Remy Oukaour
2017-12-16
Move more code out of main.asm
Remy Oukaour
2017-12-15
Only engine/decorations.asm uses PadCoords_de
Remy Oukaour
2017-12-15
Reorganising phone stuff.
surskitty
2017-12-15
Move more main.asm code into individual files
Remy Oukaour
2017-12-15
Move more contiguous related code blocks from main.asm to engine/ and events/
Remy Oukaour
2017-12-15
Copy pokered's organization some more, with further constant and data files
Remy Oukaour
2017-12-15
Move all misc/ and unknown/ files to meaningful directories
Remy Oukaour
2017-12-15
Move some misc/ files into meaningful directories
Remy Oukaour
2017-12-15
Move data/audio/ back into audio/
Remy Oukaour
2017-12-15
Move predef/ files into engine/
Remy Oukaour
2017-12-15
More comments for macros
Remy Oukaour
2017-12-14
Macro-ify the unused palette map
Remy Oukaour
2017-12-14
Split items/ and trainers/ into their data/ and engine/ components
Remy Oukaour
2017-12-13
Splitting phone scripts up.
surskitty
2017-12-13
Use constants for gender ratios
Remy Oukaour
2017-12-12
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
2017-12-12
Document bugs and glitches
Remy Oukaour
2017-12-12
Define constants for collision types
Remy Oukaour
2017-12-11
Move pic animation documentation to docs/
Remy Oukaour
2017-12-11
More consistent data tables
Remy Oukaour
2017-12-11
Keep table labels in the same files as their contents.
Remy Oukaour
2017-12-11
Move the rest of gfx/misc/ into specific directories
Remy Oukaour
2017-12-11
Add member constants for the base data struct, same as most other structs
Remy Oukaour
2017-12-11
Move more data tables into data/ files.
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-11
Document macros/map.asm
Remy Oukaour
2017-12-11
Rename overworld sprite files, consistent with their constants
Remy Oukaour
2017-12-10
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
Remy Oukaour
2017-12-10
Single files for tilesets/data.asm and maps/blockdata.asm
Remy Oukaour
2017-12-10
Use correct WRAM labels for intro/title scenes
Remy Oukaour
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-12-09
Move some gfx/misc/ files into meaningful directories
Remy Oukaour
2017-12-09
More WRAM cleanup
Remy Oukaour
2017-12-09
Further WRAM organization
Remy Oukaour
2017-12-09
Define more charmap characters and use them in place of hard-coded numbers
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-11-21
Move LoadOverworldFont to main.asm
mid-kid
2017-11-16
Define bank43 in main.asm instead of unused_title
mid-kid
2017-09-24
Merge pull request #389 from yenatch/rgbds-3
yenatch
2017-09-23
Fix section linking
PikalaxALT
2017-06-24
Merge pull request #370 from yenatch/graphics
yenatch
2017-06-24
Fix gfx/misc
yenatch
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