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2014-12-11Merge remote-tracking branch 'kanzure/master'yenatch
2014-12-11Dump a big mobile text table.yenatch
2014-12-04Get rid of incbins in bank $77.yenatch
This includes the diploma and related assets.
2014-12-03Fix padding in gfx/misc/pokegear.2bpp.lz.yenatch
2014-12-03Miscellaneous mobile incbins.yenatch
2014-12-03Fix some incbins near Magikarp length code.yenatch
Also clean up the comments a little.
2014-10-24More comments and labels for ball catch rates.IIMarckus
2014-10-23Merge remote-tracking branch 'xcrystal/master' into masteryenatch
Conflicts: battle/ai/scoring.asm main.asm
2014-10-22Add commentary and labels to AI stuffxCrystal
Name some labels and add lots of commentary to AI stuff, including most AIScoring_Smart sublayers.
2014-10-22Revert "nothing"xCrystal
This reverts commit 201f56b3e91ec3567ad011ecdea356bee56d7316.
2014-10-22nothingxCrystal
2014-10-21More AI commentaryxCrystal
2014-10-21Rename labels and add more commentary to AI stuffxCrystal
2014-09-30Miscellaneous formatting cleanup.yenatch
2014-08-22Add the initial mobile adapter save data.yenatch
The contents of the save and the rest of the bank are unknown.
2014-08-22Close an open string in name selection.yenatch
The python preprocessor doesn't care if a string is left open. It probably should, so this string is fixed preemptively.
2014-08-22Use AttrMap and TileMap labels for relative addressing.yenatch
2014-08-18Recomment Headbutt tree and Rock Smash encounters.yenatch
2014-08-14Recomment the text engine.yenatch
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-08-13More constants and bug comments in item effects.yenatch
Apparently a bunch of constants from red were never removed for some reason.
2014-07-24Label CheckPhoneCall.yenatch
2014-07-24Use phone script labels in the phone contact table.yenatch
2014-07-24Relabel GetItemDescription -> PrintItemDescription.yenatch
2014-07-24Add real-time-clock and Daylight Savings Time wram labels.yenatch
2014-07-23Dump the phone scripts.yenatch
This is one of the last major incbins. The rest is mostly mobile code.
2014-07-22Separate phone scripts from std scripts.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-07-19Name the script special function and clean up a couple specials.yenatch
2014-07-18Badge and move constants in Strength and Surf field effects.yenatch
2014-07-18Use WOOPER in Oak speech.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-07-18Use macros for spawns and flypoints.yenatch
This firmly ties spawn constant definition to data allocation, preventing usage earlier in main.asm or in other objects. A potential solution is to abuse ifdefs and include it in both main.asm and constants.asm.
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-19More object struct labels and constants.yenatch
2014-06-18Merge remote-tracking branch 'kanzure/master'yenatch
2014-06-18Residual damage, battle text labels, pic predefs.yenatch
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-17Use better constants/comments in DST near-midnight checks.IIMarckus
2014-06-16Name the UpdateEnemyHUD predef.yenatch
Also start using hp palette constants.
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16Name and comment some move learning functions.yenatch
2014-06-14Name and comment the trainer party reader.yenatch
Reads the contents of trainers/trainers.asm.
2014-06-14Move trainer item AI into battle/ai/items.asm.yenatch
2014-06-14Item constants in trainer ai.yenatch
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop.
2014-06-13Battle type constants in the wild.yenatch
Also add constants for trap and Celebi event battles.
2014-06-13More battle code cleanup.yenatch
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments.