Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-13 | Group miscellaneous graphics from main.asm into their own object file | Rangi | |
Fixes #824 | |||
2020-11-08 | Rename "dummy game" to "memory game" | Rangi | |
2020-10-30 | UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims | Rangi | |
2020-10-29 | Updates to more closely sync with pokegold | Rangi | |
2020-10-27 | Create data/collision/ for tile collision-related data | Rangi | |
2020-08-27 | Split engine/movie/intro.asm into itself and splash.asm | mid-kid | |
2020-08-27 | Move all splash screen files to gfx/splash | mid-kid | |
2020-07-23 | Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs | Rangi | |
2020-07-22 | Revert "Factor out tables into data/overworld/" | Rangi | |
This reverts commit b5a7e7de3e6b75e95967edd28b9c2af5959cd136. | |||
2020-07-22 | Factor out tables into data/overworld/ | Rangi | |
Fixes #749 | |||
2020-07-13 | Disassemble the final English debug ROM | Rangi | |
2020-06-21 | Replace "Unreferenced" labels with "; unreferenced" comments | Rangi | |
2020-06-16 | crystal_intro.asm -> intro.asm | Rangi | |
2020-06-16 | Harmonize some more symbols with pokegold | Rangi | |
2020-05-25 | Group MoveDescriptions with PrintMoveDesc and rename that to ↵ | Rangi | |
PrintMoveDescription (like ItemDescriptions with PrintItemDescription) | |||
2020-02-28 | Identify remaining gfx/unknown files | Rangi | |
2020-02-13 | Split up engine/events/misc_scripts_2.asm | mid-kid | |
New files are: - engine/events/hidden_item.asm - engine/events/repel.asm | |||
2019-11-23 | Separate tilesets.o goes with pics.o and sprites.o | Rangi | |
2019-11-23 | Keep mobile SECTION declarations in main.asm, and name them "mobileXX" like ↵ | Rangi | |
"bankXX" | |||
2019-04-14 | Rename Stadium 2 blobs based on ROM version. | IIMarckus | |
2019-04-14 | Build Australian Crystal. | IIMarckus | |
2018-12-30 | Split generic phone caller+callee text into individual NPCs | Rangi | |
2018-12-30 | Distinguish "caller" and "called" phone scripts+text (NPCs call you ↵ | Rangi | |
automatically, you call them from the Pokégear) | |||
2018-12-30 | Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual files | Rangi | |
2018-08-07 | Split print_move_description and mon_menu | mid-kid | |
2018-06-25 | Keep more data/ INCLUDEs with relevant routines | Rangi | |
2018-06-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Rangi | |
# Conflicts: # engine/items/mart.asm | |||
2018-06-24 | Remove all address comments | mid-kid | |
2018-06-24 | Unreferenced_53d84 → Unreferenced_MonPicBanks from pokegold-spaceworld | Rangi | |
2018-04-05 | check_nick_errors → correct_nick_errors; matches correct_party_errors | Rangi | |
2018-04-04 | Fix snake_case filenames | mid-kid | |
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames. | |||
2018-03-25 | `flagpredef.asm` → `smallflag.asm` | mid-kid | |
2018-03-25 | Organize the engine/ directory, director's cut | mid-kid | |
Cleaned up `engine/routines`, in favor of moving files into more appropriate directories. predef-related routines are now in top-level `engine`. `rtc/delete_save_change_clock.asm` has been split into both `menus/delete_save.asm` and `rtc/reset_password.asm`. Made a new subdirectory: * engine/math: Contains all generic math-related routines. | |||
2018-03-25 | Organize the engine/ directory, take 3 | mid-kid | |
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines. | |||
2018-03-14 | Move init_gender and intro_menu to menus | mid-kid | |
They are actually some kind of menus, and as such make sense there. | |||
2018-03-14 | Organize the engine/ directory, take 2 | mid-kid | |
Renamed `game` to `games` and `menu` to `menus`. Moved some functions from `engine/routines/` to their fitting subdirectories. Made two new subdirectories: * engine/rtc: Contains all RTC-related things. Menus, hardware, misc functions. * engine/items: Contains all item-related things. Pack, item effects, other item handlers. | |||
2018-03-13 | Organize the engine/ directory | mid-kid | |
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. | |||
2018-02-26 | * BillPhoneGeneriText -> BillPhoneGenericText | Rangi | |
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm * ,ROM -> , ROM0 | |||
2018-02-09 | Make tileset palette maps easier to edit | Rangi | |
2018-02-04 | Keep specials files together | Rangi | |
2018-01-31 | NPC trade constants don't all just start with TRADE_ | Rangi | |
2018-01-24 | data/text/X_text.asm is redundant | Rangi | |
2018-01-22 | Add data/text/ | Rangi | |
2018-01-21 | Group engine/pokedex files | Remy Oukaour | |
2018-01-21 | Unrelated routine gets its own file | Remy Oukaour | |
2018-01-21 | cgb layouts | Remy Oukaour | |
2018-01-21 | Separate new_game graphics | Remy Oukaour | |
2018-01-16 | Move code out of data/ | Remy Oukaour | |
2018-01-15 | Move code out of gfx/ (close #474) | Remy Oukaour | |
2018-01-15 | Group unused data | Remy Oukaour | |