Age | Commit message (Collapse) | Author |
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The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
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This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
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There turned out to be a lot of instances of NUM_MOVES.
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Variables can't use labels, so a macro that doesn't use variables is better suited.
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This was probably used in the stats screen in JP versions.
It fell out of use when the stats screen layout was redon in localization.
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If MAX_LEVEL was set to 255, the value could not fit into a byte.
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So far they're identical, but amplitude could change.
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Appears to display predefined sprites at given coordinates.
This lets multiple sprites be drawn in any order without interacting with OAM directly.
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It's mostly menudata. Whoops.
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Still not sure where the bank comes from.
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