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2014-04-10Unused title screen code, graphics, tilemaps, palettes.yenatch
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen. It's never used, and appears in the Japanese version at the same offset. Notably, a portion of the logo is cut out and used as OAM. The final title screen instead uses BG priority to avoid this.
2014-04-09Fix a title screen label that accidentally made its way into bank 1.yenatch
Somehow, a title screen (bank 0x43) function had its label put in bank 1. This caused changes to either bank to break the compiled rom. fixes 61a3d145
2014-04-02Image extensions in gfx/{intro,title}.yenatch
2014-04-02Fix image extensions in gfx/{credits,misc}.yenatch
2014-04-01A couple more EvosAttacks references.yenatch
2014-03-06Text macros in main.asm.yenatch
So far so good.
2014-03-05Growth rate data.yenatch
2014-03-05Items and dolls bought by Mom.yenatch
2014-03-05Magnemite and Magneton handling in the Time Machine.yenatch
2014-03-05Label more graphics in bank 3e.yenatch
2014-03-04Label a stats screen jumptable.yenatch
2014-03-04Strings in bank 12.yenatch
This was a mistake.
2014-03-04Some animation and sprite data in bank 11.yenatch
2014-03-04Minor cleanup at the end of bank 10.yenatch
2014-03-04Pokedex code and strings.yenatch
2014-03-04Clock text and bank 8 code.yenatch
2014-03-03Label map trigger functions in home.asm.yenatch
2014-03-03Wram labels for map triggers.yenatch
2014-03-03Merge remote-tracking branch 'kanzure/master' into incbinsyenatch
2014-03-03Egg hatching and more daycare text.yenatch
2014-03-03Map triggers and label some addresses in bank 0.yenatch
2014-03-03Bills PC Deposit and Withdraw jumptable & functiontkatzenbaer
2014-03-03Unown words and Magikarp measurement graphicsyenatch
2014-03-02Red/Blue Pokemon constant order.yenatch
2014-03-02Mom (DST, money) and daycare text.yenatch
2014-03-02Money is capped at ¥999999.yenatch
Coins are capped at 9999.
2014-03-02PC/shop text and menu data.yenatch
2014-03-01Smoke out bank 4.yenatch
Highlights: contest trainers and mons
2014-02-28Split up pack graphics and point to them.yenatch
2014-02-28A bunch of menu data in bank 4.yenatch
2014-02-28Split up emote images and dump emote pointers.yenatch
2014-02-27A couple bank 5 incbins incl emote pointersyenatch
2014-02-27Trainer init jumptable.yenatch
Bank E done.
2014-02-27Trainer item AI.yenatch
2014-02-27Trainer class attributes.yenatch
2014-02-26Unknown item lists and TM/HM text.yenatch
Bank B is all done.
2014-02-25Move deleter text.yenatch
2014-02-25Battle hud party status graphics.yenatch
2014-02-25Legacy move AI.yenatch
This is distinct from the "Smart" AI's giant move handling table in battle/ai/scoring.asm.
2014-02-25Doll text.yenatch
That's it for bank 9 incbins.
2014-02-25Poster scripts.yenatch
2014-02-25Decoration attributes and menus.yenatch
2014-02-24Decoration menus and a couple broken function calls.yenatch
2014-02-24Misc bank 9 and text command $14 data.yenatch
2014-02-24Assorted strings, tilemaps and menudata in bank 9.yenatch
2014-02-24Consumable items and trainer card badge oam data.yenatch
2014-02-24Restore byte padding to trainer backpics.yenatch
2014-02-24Get rid of the last bank A incbin.yenatch
2014-02-24Unused item mappings and roaming maps.yenatch
2014-02-24Fix a party menu action comment.yenatch