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2015-07-20Named more specials, fixed a missing EOLPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-18Use pngs for some misc graphics.yenatch
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-18Updated signpost items and person_event flagsPikalaxALT
2015-07-18Fix filenames and use pngs for credits graphics.yenatch
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More annotationsPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-13Enumerate various constantsPikalaxALT
2015-07-12Event and engine constant enumeration; replace static flag numbers with ↵PikalaxALT
their constant names
2015-07-10Add more event flags.IIMarckus
2015-07-09Add constants for checkcodes.IIMarckus
From PikalaxALT.
2015-07-08Fix previous.IIMarckus
2015-07-08Represent the Poké Ball battle transition in binary, not hex.IIMarckus
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵Scott Norton
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-06-27Use charmaps for special string codepoints.yenatch
Also fix all the text. Also fix some unreferenced scripts that were interpreted as text.
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-26Merge branch 'tilesets' into masteryenatch
Conflicts: tilesets/tileset_headers.asm
2015-06-26Make files for most of the special tileset palettes.yenatch
2015-06-24More std enums.IIMarckus
2015-06-23More std_scripts enums.IIMarckus
2015-06-23Begin enumerating std_scripts constants.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Give Buena's phone scripts more appropriate filenames.IIMarckus
2015-05-18Merge remote-tracking branch 'kanzure/master'yenatch
2015-05-18w-prefix the new PokegearFlags variable.IIMarckus
2015-05-14Give wd957 a more descriptive name.IIMarckus
2015-05-14Label some radio stuff.IIMarckus
2015-04-13Enumerate the event script command macros.yenatch
This is ugly, but much better than static values.
2015-03-29Comment alternate Time Capsule item mappings.IIMarckus
2015-03-11Get rid of baserom incbins in main.asm.yenatch
2015-03-03Use more struct offsets and constants for monsters and moves.yenatch
2015-03-03Fix some halts that were dumped as "db $76".yenatch
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-14Give an internal Pokédex status variable its own label.IIMarckus
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-11Add another reference to OTPartyMonOT in link cable code.yenatch
2015-02-11Split out event scripting specials.yenatch
2015-02-11Use labels for script specials instead of constants/static values.yenatch
2015-02-11Split out map object code.yenatch
2015-02-11Split out the diploma code.yenatch
2015-02-11Split out the map setup scripts.yenatch
2015-02-11Split out spawn points.yenatch
2015-02-11Split out map triggers.yenatch
2015-02-11Split out the Pokedex code.yenatch
2015-02-11Split out the pack code.yenatch
2015-02-11Split out the move deleter code.yenatch