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2013-09-03clean up rst vectorsyenatch
2013-09-03split out hardware interruptsyenatch
2013-09-03clean up interruptsyenatch
2013-09-03formatting at Startyenatch
2013-09-03condense bank 0 includesyenatch
2013-09-03fix interface label for UpdateTimePalsyenatch
2013-09-03split out delay functionsyenatch
2013-09-03split out martsyenatch
2013-09-03split out trainer dvsyenatch
2013-09-03recomment trainer dvsyenatch
2013-09-03decoration namesyenatch
2013-09-03some asm pointer tables in bank 5fyenatch
2013-09-03dump move tutor asm in bank 40yenatch
2013-09-03more bank 4 asmyenatch
this stuff looks like it's related to phone call timing
2013-09-03even more incbinned asm in bank 4yenatch
2013-09-03disassemble more incbins in bank 4yenatch
2013-09-03the rest of TMHMMovesyenatch
2013-09-03more bank 4 functions and CanLearnTMHMMoveyenatch
2013-09-03GetTMHMMove and renamed TechnicalMachines -> TMHMMovesyenatch
2013-09-02formatting in MoveInfoBox and related functionsyenatch
2013-09-02Sine and Cosineyenatch
2013-09-01wram labels for graphics requestsyenatch
2013-09-01split out tileset headers from main into tilesets/tileset_headers.asmyenatch
2013-09-01split tileset palette maps out of main into tilesets/palette_maps.asmyenatch
2013-09-01split tileset data out from main into tilesets/yenatch
2013-09-01random 0s in tileset data was actually lz paddingyenatch
i guess someone liked their filesizes nice and even?
2013-09-01split out blockdata includes from main into maps/yenatch
2013-09-01shorten some overly long music filenamesyenatch
2013-09-01get rid of the last static address in tileset animation arraysyenatch
2013-09-01recomment _AnimateTilesetyenatch
2013-09-01consistent casing for Tileset labelsyenatch
wram labels were using TileSet for some reason
2013-09-01rename DoTileAnimation to AnimateTilesetyenatch
2013-09-01rename graphics request handlers to Serve1bppRequest and Serve2bppRequestyenatch
these had some really dumb names
2013-08-31fix PushOAM references in VBlankyenatch
2013-08-31recomment tileset animation interfaceyenatch
2013-08-31recomment bg map update functionsyenatch
2013-08-31rename FarBattleTextBox to StdBattleTextBoxyenatch
that's it for bad Far usage
2013-08-30Function2f79 is PickUpItemyenatch
2013-08-30undo overcommenting in BattleRandomyenatch
these comments made sense before hram and rst constants were established
2013-08-30rename RNG to Randomyenatch
also fix 'Far' naming scheme for BattleRandom this was a long time coming
2013-08-30StartTitleScreen -> TitleScreenyenatch
also undo "far" naming scheme
2013-08-30formatting in oak speechyenatch
2013-08-30NUM_POKEMON in main.asmyenatch
2013-08-30Function378b is IsAPokemonyenatch
2013-08-30use more egg constants in mainyenatch
2013-08-30use callab/callba macros for known FarCallsyenatch
2013-08-30Coins in main.asmyenatch
2013-08-30less arbitrary wram clearing in game inityenatch
2013-08-30PCItems and game init formattingyenatch
2013-08-29clean up bank 7e includesyenatch