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Author
2012-09-10
Add the Gym Leader checks for battle music.
IIMarckus
2012-09-10
Add the logic for selecting the battle music.
IIMarckus
2012-09-09
Merge pull request #26 from iimarckus/objectevent
Bryan Bishop
Objectevent
2012-07-23
Disasm rst and interrupt vectors.
Sanky
2012-07-23
correcting previous commit
padz
2012-07-23
fix local pointers in map headers
padz
2012-07-20
Disasm FarCopyBytes and FarCopyBytesDouble.
Sanky
2012-07-17
Add trainer classes.
Sanky
2012-07-14
Use the TX_FAR macro for more text.
IIMarckus
2012-07-14
Give Object Event a readable label.
IIMarckus
2012-07-13
Add trainer classes.
Sanky
2012-07-12
Disasm function reading an item name.
Sanky
2012-07-11
Add misc text from a single bank.
Sanky
2012-07-11
Disasm code pointing to move and item names.
Sanky
2012-07-11
Disasm ___ appeared! message selection code.
Sanky
2012-07-11
Add battle texts.
Sanky
2012-07-10
Disasm Char5D.
Sanky
2012-07-10
Disasm text command dictionary.
Sanky
2012-07-10
Add types.
Sanky
2012-07-10
Add days of the week.
Sanky
2012-07-10
Add name input screen letters.
Sanky
2012-07-09
Split more font files.
Sanky
2012-07-09
Split out the font.
Sanky
2012-07-09
Add list of what moves represent each TM.
IIMarckus
2012-07-09
Add the differently‐sorted Pokédex entries.
IIMarckus
2012-07-08
Better (shorter) script labels for trainers.
IIMarckus
2012-07-08
Add the Ho-oh chamber special, along with some helper functions.
IIMarckus
2012-07-07
Add some functions from Mobile Stadium.
IIMarckus
2012-07-06
Add the New Game/Continue/etc menus.
IIMarckus
2012-07-06
Add the Trainer House flag check special (0x67).
IIMarckus
2012-07-05
Allocate ram instead of using constants.
IIMarckus
2012-07-05
Note that this trainer (Kimono Girl Naoko, but with different team) is unused.
IIMarckus
2012-07-04
Fix checkpokeitem and special cases of writebyte.
IIMarckus
2012-07-04
givepoke should use decimal.
IIMarckus
2012-07-04
Add special 0x66, the Game Boy version check.
IIMarckus
2012-07-04
Add Special 0x60, which checks the conditions for Snorlax to wake up.
IIMarckus
2012-07-04
Add special 0x97, the generic Pokémon check.
IIMarckus
2012-07-04
Add special 0x96, the Beasts check.
IIMarckus
2012-07-04
Bill’s grandpa script should use Pokémon species constants.
IIMarckus
2012-07-04
$00 is Sunday, not Monday.
IIMarckus
2012-07-04
Use constants for days of the week.
IIMarckus
2012-07-04
Number of Unowns should be decimal.
IIMarckus
2012-07-04
Better labels for security cameras.
IIMarckus
2012-07-04
Better labels for the Rocket Hideout scripts.
IIMarckus
2012-07-04
Better labels for gym guy stuff.
IIMarckus
2012-06-10
Add egg moves (from both G/S and Crystal).
IIMarckus
2012-05-31
add in PrintNumber_AdvancePointer and Divide from pokered
Bryan Bishop
2012-05-31
just adding a label for Multiply (no code)
Bryan Bishop
2012-05-31
fix spacing in main.asm
Bryan Bishop
2012-05-31
copy in DelayFrames from pokered
Bryan Bishop
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