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2013-12-18move some labels into included filesyenatch
2013-12-18split out the battle engine into battle/core.asmyenatch
2013-12-18split out pic animation asm and clean up some more includesyenatch
2013-12-18clean up pic animation sectionsyenatch
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch
2013-12-17some bg effect labelsyenatch
2013-12-15battle animation asm cleanupyenatch
2013-12-13some mobile link menu graphicsyenatch
2013-12-13pokegear asm cleanupyenatch
2013-12-13pokeball wobblingyenatch
2013-12-11split out sprite facing defs into engine/facings.asmyenatch
2013-12-11more map attribute getters and some cleanup in home/map.asmyenatch
2013-12-11LoadTilesetHeaderyenatch
2013-12-09more battle anim labelsyenatch
2013-12-08more battle animation labelsyenatch
2013-12-07Merge pull request #217 from yenatch/more-objectsBryan Bishop
compile and link multiple objects
2013-12-05Function3af0 -> GetBattleAnimByteyenatch
2013-12-05labels for battle animation commandsyenatch
2013-12-04YesNoBoxyenatch
2013-12-04comment some battle animation asmyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01labels for every 3callasmyenatch
2013-12-01shorten redundant text_jump macrosyenatch
2013-12-01some oam constantsyenatch
2013-11-29home.oyenatch
2013-11-29gfx/pics.oyenatch
2013-11-29audio.o and misc/crystal_misc.oyenatch
2013-11-29more landmark constants and rename FlypointPerms -> VisitedSpawnsyenatch
2013-11-28flypoints and spawn pointsyenatch
2013-11-28redone landmarks, now with constantsyenatch
2013-11-28engine/credits_crystal.oyenatch
2013-11-28facing structs and other movement stuffyenatch
2013-11-27enumerate battle var constantsyenatch
2013-11-27recomment battle varsyenatch
2013-11-27split some more and recomment more home asmyenatch
2013-11-27maps.o and stats/pokedex/entries.oyenatch
2013-11-26proper section names and bank constantsyenatch
2013-11-25text in slots asmyenatch
2013-11-25jumptable in slots asmyenatch
2013-11-24move more credits asm into engine/credits.asmyenatch
2013-11-24more credits labels and theend graphicyenatch
2013-11-23Merge pull request #216 from yenatch/masterBryan Bishop
1bpp handling
2013-11-23objects for event handling and scriptingyenatch
2013-11-23split more event handling out of mainyenatch
2013-11-22buena textyenatch
2013-11-22move map groups into maps/map_headers.asmyenatch
2013-11-22split event handling into engine/events.asmyenatch
2013-11-22version checks for event script commands and move in related asmyenatch
2013-11-22version-sensitive objects for egg moves and evos/attacksyenatch
this way main.o and wram.o are version-neutral
2013-11-20finally compile multiple objectsyenatch
pokecrystal.asm doesnt really make sense now so its gone add includes.asm so objects have a standard include set