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2015-07-15More annotationsPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-13Enumerate various constantsPikalaxALT
2015-07-12Event and engine constant enumeration; replace static flag numbers with ↵PikalaxALT
their constant names
2015-07-10Add more event flags.IIMarckus
2015-07-09Add constants for checkcodes.IIMarckus
From PikalaxALT.
2015-07-08Fix previous.IIMarckus
2015-07-08Represent the Poké Ball battle transition in binary, not hex.IIMarckus
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵Scott Norton
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-06-27Use charmaps for special string codepoints.yenatch
Also fix all the text. Also fix some unreferenced scripts that were interpreted as text.
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-26Merge branch 'tilesets' into masteryenatch
Conflicts: tilesets/tileset_headers.asm
2015-06-26Make files for most of the special tileset palettes.yenatch
2015-06-24More std enums.IIMarckus
2015-06-23More std_scripts enums.IIMarckus
2015-06-23Begin enumerating std_scripts constants.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Give Buena's phone scripts more appropriate filenames.IIMarckus
2015-05-18Merge remote-tracking branch 'kanzure/master'yenatch
2015-05-18w-prefix the new PokegearFlags variable.IIMarckus
2015-05-14Give wd957 a more descriptive name.IIMarckus
2015-05-14Label some radio stuff.IIMarckus
2015-04-13Enumerate the event script command macros.yenatch
This is ugly, but much better than static values.
2015-03-29Comment alternate Time Capsule item mappings.IIMarckus
2015-03-11Get rid of baserom incbins in main.asm.yenatch
2015-03-03Use more struct offsets and constants for monsters and moves.yenatch
2015-03-03Fix some halts that were dumped as "db $76".yenatch
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-14Give an internal Pokédex status variable its own label.IIMarckus
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-11Add another reference to OTPartyMonOT in link cable code.yenatch
2015-02-11Split out event scripting specials.yenatch
2015-02-11Use labels for script specials instead of constants/static values.yenatch
2015-02-11Split out map object code.yenatch
2015-02-11Split out the diploma code.yenatch
2015-02-11Split out the map setup scripts.yenatch
2015-02-11Split out spawn points.yenatch
2015-02-11Split out map triggers.yenatch
2015-02-11Split out the Pokedex code.yenatch
2015-02-11Split out the pack code.yenatch
2015-02-11Split out the move deleter code.yenatch
2015-02-11Comment PrintTempMonStats.yenatch
2015-02-11Use PartyMon labels in GetPartyParamLocation arguments.yenatch
2015-02-10Add placeholder constants for ObjectStructs offsets.yenatch
Note that OBJECT_LENGTH is not associated with ObjectStructs (it's isntead used as the length of a MapObjects struct).
2015-02-10Split 40k lines of mobile noise out of main.asm.yenatch
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-07Fix up remaining coords.yenatch
2015-02-07More hlcoord macros for recently dumped code.yenatch
2015-02-06Rip the Stadium 2 footer.yenatch
2015-02-06There were actually 3 mobile chunks!yenatch
In retrospect these aren't saves at all--the mobile adapter does something funky with sram bank 6.