Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-11 | Dump a big mobile text table. | yenatch | |
2014-12-04 | Get rid of incbins in bank $77. | yenatch | |
This includes the diploma and related assets. | |||
2014-12-03 | Fix padding in gfx/misc/pokegear.2bpp.lz. | yenatch | |
2014-12-03 | Miscellaneous mobile incbins. | yenatch | |
2014-12-03 | Fix some incbins near Magikarp length code. | yenatch | |
Also clean up the comments a little. | |||
2014-10-24 | More comments and labels for ball catch rates. | IIMarckus | |
2014-10-23 | Merge remote-tracking branch 'xcrystal/master' into master | yenatch | |
Conflicts: battle/ai/scoring.asm main.asm | |||
2014-10-22 | Add commentary and labels to AI stuff | xCrystal | |
Name some labels and add lots of commentary to AI stuff, including most AIScoring_Smart sublayers. | |||
2014-10-22 | Revert "nothing" | xCrystal | |
This reverts commit 201f56b3e91ec3567ad011ecdea356bee56d7316. | |||
2014-10-22 | nothing | xCrystal | |
2014-10-21 | More AI commentary | xCrystal | |
2014-10-21 | Rename labels and add more commentary to AI stuff | xCrystal | |
2014-09-30 | Miscellaneous formatting cleanup. | yenatch | |
2014-08-22 | Add the initial mobile adapter save data. | yenatch | |
The contents of the save and the rest of the bank are unknown. | |||
2014-08-22 | Close an open string in name selection. | yenatch | |
The python preprocessor doesn't care if a string is left open. It probably should, so this string is fixed preemptively. | |||
2014-08-22 | Use AttrMap and TileMap labels for relative addressing. | yenatch | |
2014-08-18 | Recomment Headbutt tree and Rock Smash encounters. | yenatch | |
2014-08-14 | Recomment the text engine. | yenatch | |
2014-08-13 | Better trainer AI comments and finish off trainer attributes. | yenatch | |
2014-08-13 | More constants and bug comments in item effects. | yenatch | |
Apparently a bunch of constants from red were never removed for some reason. | |||
2014-07-24 | Label CheckPhoneCall. | yenatch | |
2014-07-24 | Use phone script labels in the phone contact table. | yenatch | |
2014-07-24 | Relabel GetItemDescription -> PrintItemDescription. | yenatch | |
2014-07-24 | Add real-time-clock and Daylight Savings Time wram labels. | yenatch | |
2014-07-23 | Dump the phone scripts. | yenatch | |
This is one of the last major incbins. The rest is mostly mobile code. | |||
2014-07-22 | Separate phone scripts from std scripts. | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-07-19 | Name the script special function and clean up a couple specials. | yenatch | |
2014-07-18 | Badge and move constants in Strength and Surf field effects. | yenatch | |
2014-07-18 | Use WOOPER in Oak speech. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-07-18 | Rename the internal PlayCry function to _PlayCryHeader. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-07-18 | Use macros for spawns and flypoints. | yenatch | |
This firmly ties spawn constant definition to data allocation, preventing usage earlier in main.asm or in other objects. A potential solution is to abuse ifdefs and include it in both main.asm and constants.asm. | |||
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-19 | More object struct labels and constants. | yenatch | |
2014-06-18 | Merge remote-tracking branch 'kanzure/master' | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-17 | Use better constants/comments in DST near-midnight checks. | IIMarckus | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-16 | Name and comment some move learning functions. | yenatch | |
2014-06-14 | Name and comment the trainer party reader. | yenatch | |
Reads the contents of trainers/trainers.asm. | |||
2014-06-14 | Move trainer item AI into battle/ai/items.asm. | yenatch | |
2014-06-14 | Item constants in trainer ai. | yenatch | |
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-13 | More battle code cleanup. | yenatch | |
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. |