summaryrefslogtreecommitdiff
path: root/maps/GoldenrodGym.asm
AgeCommit message (Expand)Author
2020-07-24Use def_* macros for automatic map event countsRangi
2020-07-17SPRITE_GYM_GUY -> SPRITE_GYM_GUIDERangi
2020-06-16Harmonize some more symbols with pokegoldRangi
2020-06-10Resolve #723: treat std scripts like specials and predefsRangi
2019-11-03Rename buttonsound to promptbuttonRangi
2019-04-21"object_const_def" instead of "const_def 2"Rangi
2019-03-10Rename more script commands for consistency and predictabilityRangi
2018-03-10Merge remote-tracking branch 'surskitty/master' into masteryenatch
2018-03-02Labelling Whitney textssurskitty
2018-02-28Label more map scriptsRangi
2018-02-28Label more map scriptsRangi
2018-02-25* loadmenuheader -> loadmenu (ead103d)Rangi
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-01Align map event coordinate columnsRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-02-01Meaningful scene constant namesRangi
2018-01-31Add scene ID constants (TODO: meaningful names)Rangi
2018-01-31const_def NRangi
2018-01-31Forgot the person→object renameRangi
2018-01-31Comment the person constants sections, like the othersRangi
2018-01-30Remove unreferenced map script heading labelsRangi
2018-01-28grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/gRangi
2018-01-23trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`Rangi
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-09Clean up some hex values in map scriptsRemy Oukaour
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-17Auto-label more map scriptsRemy Oukaour
2017-12-12xy_trigger handles $0 padding, so map scripts are simplerRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10All map triggers use the `maptrigger` macro, not `dw`Remy Oukaour
2017-12-10"Trainer*AfterBattleText" labelsRemy Oukaour
2016-05-14Unify directional movement macrospikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-27Person event constants for each mapPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-15Globally introduce PERSONTYPE constantsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-21Plus 4 on person events; feeble attempt to annotate color functionsPikalaxALT
2015-07-31Split fourth-to-last byte of person_event into nybble argumentsPikalaxALT