Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-09 | Clean up some hex values in map scripts | Remy Oukaour | |
2017-12-28 | Consistent (x, y) coordinate formatting in map scripts | Remy Oukaour | |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-17 | Auto-label more map scripts | Remy Oukaour | |
2017-12-17 | Auto-label more map scripts | Remy Oukaour | |
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-12-10 | All map triggers use the `maptrigger` macro, not `dw` | Remy Oukaour | |
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents | |||
2017-12-10 | "Trainer*AfterBattleText" labels | Remy Oukaour | |
2017-12-10 | Consistent capitalization for map names, matching their constants | Remy Oukaour | |