summaryrefslogtreecommitdiff
path: root/maps/LakeOfRage.asm
AgeCommit message (Collapse)Author
2020-07-24Use def_* macros for automatic map event countsRangi
Resolves #742
2020-07-17return → endcallback, reloadandreturn → reloadendRangi
2020-03-21Add suffixes to some constants to avoid ambiguityRangi
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`) - `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`) - `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`) - `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`) This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
2019-11-04Merge pull request #654 from Rangi42/masterRangi
Miscellaneous cleanup issues
2019-11-03Rename buttonsound to promptbuttonRangi
2019-10-20LakeOfRage.asm: Rename MovementDataDeeDeeG
2019-10-20#641 fixes and additions. (#646)mid-kid
Name a lot of text labels according to our conventions
2019-04-21"object_const_def" instead of "const_def 2"Rangi
2019-03-10Rename some call/jump script commands to avoid confusion with jr/jp asm ↵Rangi
instructions Fixes #580
2019-03-10Rename more script commands for consistency and predictabilityRangi
Fixes #540
2019-01-15Fix constants used with startbattlemid-kid
2018-03-01Label more map scriptsRangi
2018-02-27Replace "Map<MapName>Signpost<#>Script" labelsRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-01Align map event coordinate columnsRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-02-01SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene ↵Rangi
pattern)
2018-02-01Meaningful scene constant namesRangi
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-01-31Add scene ID constants (TODO: meaningful names)Rangi
2018-01-31const_def NRangi
2018-01-31Forgot the person→object renameRangi
2018-01-31Comment the person constants sections, like the othersRangi
2018-01-30SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other ↵Rangi
things like Azalea's Slowpokes, not just items and trees)
2018-01-30Remove unreferenced map script heading labelsRangi
2018-01-28grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/gRangi
2018-01-24Remove Special_ prefix from special routines (close #478)Rangi
2018-01-23trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`Rangi
2018-01-23hiddenitem, like itemball and object_event, puts the item first and the ↵Rangi
event last
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-13Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ↵Remy Oukaour
map scripts
2018-01-12Trim whitespaceRemy Oukaour
2018-01-09Clean up some hex values in map scriptsRemy Oukaour
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
2017-12-17Auto-label more map scriptsRemy Oukaour
2017-12-17Auto-label more map scriptsRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10All map triggers use the `maptrigger` macro, not `dw`Remy Oukaour
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
2017-12-10"Trainer*AfterBattleText" labelsRemy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour