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MrPokemonsHouse.asm
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Commit message (
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Author
2021-06-08
Rename `prioritysjump` to `sdefer`
Rangi
2020-07-24
Use def_* macros for automatic map event counts
Rangi
2019-11-03
Rename buttonsound to promptbutton
Rangi
2019-04-21
"object_const_def" instead of "const_def 2"
Rangi
2019-03-10
Rename some call/jump script commands to avoid confusion with jr/jp asm instr...
Rangi
2018-02-27
Replace "Map<MapName>Signpost<#>Script" labels
Rangi
2018-02-25
* loadmenuheader -> loadmenu (ead103d)
Rangi
2018-02-02
spriteface → objectface, consistent with the other script commands
Rangi
2018-02-01
Align map event coordinate columns
Rangi
2018-02-01
warp_event x, y, map, warp_id
Rangi
2018-02-01
SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pa...
Rangi
2018-02-01
Meaningful scene constant names
Rangi
2018-01-31
Add scene ID constants (TODO: meaningful names)
Rangi
2018-01-31
const_def N
Rangi
2018-01-31
Forgot the person→object rename
Rangi
2018-01-31
Comment the person constants sections, like the others
Rangi
2018-01-30
Remove unreferenced map script heading labels
Rangi
2018-01-28
grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g
Rangi
2018-01-24
Remove Special_ prefix from special routines (close #478)
Rangi
2018-01-22
KrissHouse → PlayersHouse
Rangi
2018-01-16
map_header → map_def; map_header_2 → map_data
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-09
Clean up some hex values in map scripts
Remy Oukaour
2018-01-02
No more mobile EQUS ret (replace with Stubbed_ + ret)
xCrystal
2018-01-02
Consistent predef function names
xCrystal
2018-01-02
Finish consistent Special function names
xCrystal
2017-12-28
Consistent (x, y) coordinate formatting in map scripts
Remy Oukaour
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-10
All map triggers use the `maptrigger` macro, not `dw`
Remy Oukaour
2017-01-16
Labels for Trainer Rankings stat tracking functions
hatschky
2016-05-14
Unify directional movement macros
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-06
Mr Pokemons House
PikalaxALT
2015-12-09
opentext and breeding
PikalaxALT
2015-11-29
buttonsound
PikalaxALT
2015-11-27
Person event constants for each map
PikalaxALT
2015-11-26
Battle Tower scripts and text labels
PikalaxALT
2015-11-25
Rename several script commands
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-15
Globally introduce PERSONTYPE constants
PikalaxALT
2015-11-04
give/takeitem *, 1: the 1 is optional
PikalaxALT
2015-11-04
Replace party struct relative values with EQUS constants
PikalaxALT
2015-11-02
No more NONE
PikalaxALT
2015-10-31
SPRITEMOVEDATA
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-21
Plus 4 on person events; feeble attempt to annotate color functions
PikalaxALT
2015-07-31
Split fourth-to-last byte of person_event into nybble arguments
PikalaxALT
2015-07-29
Reworked person_event arguments
PikalaxALT
2015-07-25
Merge yenatch:map-objects
PikalaxALT
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