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path: root/maps/Route1.asm
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2020-07-24Use def_* macros for automatic map event countsRangi
Resolves #742
2019-04-21"object_const_def" instead of "const_def 2"Rangi
2018-02-28Label more map scriptsRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-01Align map event coordinate columnsRangi
2018-01-31const_def NRangi
2018-01-31Forgot the person→object renameRangi
2018-01-31Comment the person constants sections, like the othersRangi
2018-01-30SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other ↵Rangi
things like Azalea's Slowpokes, not just items and trees)
2018-01-30Remove unreferenced map script heading labelsRangi
2018-01-23trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`Rangi
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
2017-12-17Auto-label more map scriptsRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10"Trainer*AfterBattleText" labelsRemy Oukaour
2016-04-06Improve some map script labels.IIMarckus
2015-12-09opentext and breedingPikalaxALT
2015-11-27Person event constants for each mapPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-15Globally introduce PERSONTYPE constantsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-21Plus 4 on person events; feeble attempt to annotate color functionsPikalaxALT
2015-07-31Split fourth-to-last byte of person_event into nybble argumentsPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-13Replace EVENT_ALWAYS_THERE with -1PikalaxALT
2015-07-12Event and engine constant enumeration; replace static flag numbers with ↵PikalaxALT
their constant names
2015-07-10Fill out trainer event flags.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-01-20Stop using the preprocessor.yenatch
2014-03-06Text macros in maps/.yenatch
Looks fine at a glance.
2013-07-12sprite constants in map eventsyenatch
2013-02-17Split map scripts, text, events from main.asmyenatch
The commit we deserve