Age | Commit message (Collapse) | Author |
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Resolves #742
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things like Azalea's Slowpokes, not just items and trees)
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- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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Interpretation of the Decoration Attributes table is complete.
Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
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structure update
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their constant names
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Looks fine at a glance.
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The commit we deserve
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