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path: root/maps/Route30.asm
AgeCommit message (Expand)Author
2020-07-24Use def_* macros for automatic map event countsRangi
2020-06-16[in progress] Harmonize more constant and data files with pokegoldRangi
2020-06-10Resolve #723: treat std scripts like specials and predefsRangi
2019-11-03Rename buttonsound to promptbuttonRangi
2019-04-21"object_const_def" instead of "const_def 2"Rangi
2019-03-10Rename some call/jump script commands to avoid confusion with jr/jp asm instr...Rangi
2019-03-10Rename more script commands for consistency and predictabilityRangi
2018-02-25* loadmenuheader -> loadmenu (ead103d)Rangi
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-01Align map event coordinate columnsRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-01-31const_def NRangi
2018-01-31Forgot the person→object renameRangi
2018-01-31Comment the person constants sections, like the othersRangi
2018-01-30SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things...Rangi
2018-01-30Remove unreferenced map script heading labelsRangi
2018-01-28grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/gRangi
2018-01-23trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`Rangi
2018-01-23hiddenitem, like itemball and object_event, puts the item first and the event...Rangi
2018-01-23"Speech" houses just have dialog NPCsRangi
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-13Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ma...Remy Oukaour
2018-01-12Trim whitespaceRemy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-26Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcherRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2016-05-14Unify directional movement macrospikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-04-06Improve some map script labels.IIMarckus
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-16Map script and color shenanigansPikalaxALT
2015-12-15Replaced SignpostItem with Hidden(ItemName)PikalaxALT
2015-12-15No more ItemFragmentPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-09itemfragmentPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-27Person event constants for each mapPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-15Globally introduce PERSONTYPE constantsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT