summaryrefslogtreecommitdiff
path: root/maps/Route32.asm
AgeCommit message (Collapse)Author
2022-02-22Rename ENGINE_FISH_SWARM to ENGINE_QWILFISH_SWARM (#879)Idain
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-07-24Use def_* macros for automatic map event countsRangi
Resolves #742
2020-07-17return → endcallback, reloadandreturn → reloadendRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-16[in progress] Harmonize more constant and data files with pokegoldRangi
2020-06-10Resolve #723: treat std scripts like specials and predefsRangi
2019-11-03Rename buttonsound to promptbuttonRangi
2019-04-21"object_const_def" instead of "const_def 2"Rangi
2019-03-10Rename some call/jump script commands to avoid confusion with jr/jp asm ↵Rangi
instructions Fixes #580
2019-03-10Rename more script commands for consistency and predictabilityRangi
Fixes #540
2018-02-27"; unused" commentsRangi
2018-02-25* loadmenuheader -> loadmenu (ead103d)Rangi
* objectface -> turnobject (c834bda)
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-01Align map event coordinate columnsRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-02-01Meaningful scene constant namesRangi
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-01-31Add scene ID constants (TODO: meaningful names)Rangi
2018-01-31const_def NRangi
2018-01-31Forgot the person→object renameRangi
2018-01-31Comment the person constants sections, like the othersRangi
2018-01-30SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other ↵Rangi
things like Azalea's Slowpokes, not just items and trees)
2018-01-30Remove unreferenced map script heading labelsRangi
2018-01-28grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/gRangi
2018-01-23trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`Rangi
2018-01-23hiddenitem, like itemball and object_event, puts the item first and the ↵Rangi
event last
2018-01-22Add daily+weekly bit flags (close issue #429)Rangi
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-13Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ↵Remy Oukaour
map scripts
2018-01-12Trim whitespaceRemy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-09Clean up some hex values in map scriptsRemy Oukaour
2018-01-02More unreferenced labels and unused textxCrystal
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-26Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcherRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
2017-12-12xy_trigger handles $0 padding, so map scripts are simplerRemy Oukaour
2017-12-10PokeCenter → Pokecenter (consistent with the POKECENTER map constants)Remy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10All map triggers use the `maptrigger` macro, not `dw`Remy Oukaour
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
2016-05-14Unify directional movement macrospikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-06Improve some map script labels.IIMarckus
2016-01-06Map callback constantsPikalaxALT
2016-01-05maptrigger macroPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-16Map script and color shenanigansPikalaxALT