Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-24 | Use def_* macros for automatic map event counts | Rangi | |
Resolves #742 | |||
2020-07-17 | return → endcallback, reloadandreturn → reloadend | Rangi | |
2020-06-10 | Resolve #723: treat std scripts like specials and predefs | Rangi | |
2019-04-21 | "object_const_def" instead of "const_def 2" | Rangi | |
2019-03-10 | Rename more script commands for consistency and predictability | Rangi | |
Fixes #540 | |||
2018-02-27 | Replace "Map<MapName>Signpost<#>Script" labels | Rangi | |
2018-02-25 | * loadmenuheader -> loadmenu (ead103d) | Rangi | |
* objectface -> turnobject (c834bda) | |||
2018-02-02 | spriteface → objectface, consistent with the other script commands | Rangi | |
2018-02-02 | Script commands don't have underscores | Rangi | |
2018-02-01 | Missed some SCENE constants | Rangi | |
2018-02-01 | Align map event coordinate columns | Rangi | |
2018-02-01 | warp_event x, y, map, warp_id | Rangi | |
2018-02-01 | Meaningful scene constant names | Rangi | |
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event) | |||
2018-01-31 | Add scene ID constants (TODO: meaningful names) | Rangi | |
2018-01-31 | const_def N | Rangi | |
2018-01-31 | Forgot the person→object rename | Rangi | |
2018-01-31 | Comment the person constants sections, like the others | Rangi | |
2018-01-30 | SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other ↵ | Rangi | |
things like Azalea's Slowpokes, not just items and trees) | |||
2018-01-30 | Remove unreferenced map script heading labels | Rangi | |
2018-01-28 | grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g | Rangi | |
2018-01-24 | Remove Special_ prefix from special routines (close #478) | Rangi | |
2018-01-23 | trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...` | Rangi | |
2018-01-23 | hiddenitem, like itemball and object_event, puts the item first and the ↵ | Rangi | |
event last | |||
2018-01-16 | map_header → map_def; map_header_2 → map_data | Remy Oukaour | |
2018-01-14 | Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵ | Remy Oukaour | |
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm | |||
2018-01-13 | Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ↵ | Remy Oukaour | |
map scripts | |||
2018-01-12 | Trim whitespace | Remy Oukaour | |
2018-01-12 | Use more constants in scripts | Remy Oukaour | |
2018-01-09 | Clean up some hex values in map scripts | Remy Oukaour | |
2018-01-02 | Consolidate Special function names | xCrystal | |
2017-12-28 | Consistent (x, y) coordinate formatting in map scripts | Remy Oukaour | |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-17 | Auto-label more map scripts | Remy Oukaour | |
2017-12-12 | xy_trigger handles $0 padding, so map scripts are simpler | Remy Oukaour | |
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-12-10 | All map triggers use the `maptrigger` macro, not `dw` | Remy Oukaour | |
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents | |||
2017-12-10 | "Trainer*AfterBattleText" labels | Remy Oukaour | |
2017-11-27 | Making all Rocket Grunts call the constant. | surskitty | |
2016-05-14 | Unify directional movement macros | pikalaxalt | |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-01-06 | Map callback constants | PikalaxALT | |
2016-01-05 | maptrigger macro | PikalaxALT | |
2015-12-26 | Move effects; no more reloadmapmusic, returnafterbattle | PikalaxALT | |
2015-12-15 | Replaced SignpostItem with Hidden(ItemName) | PikalaxALT | |
2015-12-15 | No more ItemFragment | PikalaxALT | |
2015-12-10 | .TriggerX labels are now consistently 0-based | PikalaxALT | |
2015-12-09 | opentext and breeding | PikalaxALT | |
2015-12-09 | itemfragment | PikalaxALT | |
2015-12-09 | underground switches, town map | PikalaxALT | |
2015-12-01 | Break up engine/sprites.asm; address yenatch's comments | PikalaxALT | |