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path: root/maps/map_headers.asm
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2018-01-16Move map-related "metadata" files into data/maps/Remy Oukaour
2018-01-12SaffronMagnetTrainStationRemy Oukaour
2018-01-01Route 17-18 Gate and Route 29-46 GateRemy Oukaour
2018-01-01Consistent map naming ("Town" and "City" are left out in houses and gates)Remy Oukaour
2017-12-28endm -> ENDMxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-24Rename maps:Remy Oukaour
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-13Rename the Onix trade house to match the restRemy Oukaour
2017-12-11Name map groupsRemy Oukaour
2017-12-10Rename tilesets, consistent with constant namesRemy Oukaour
2017-12-10PokeCenter → Pokecenter (consistent with the POKECENTER map constants)Remy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-11-22PewterPokeCEnter2FBeta -> PewterPokeCenter2FBetamid-kid
Probably a typo.
2016-04-07More labels cleanup in map scripts.IIMarckus
2016-04-06Improve some map script labels.IIMarckus
2016-03-16Use fish group constants in map headers.yenatch
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-10-04soft resetPikalaxALT
2015-07-10Mark maps with permission constants.IIMarckus
2015-07-10Trim address comments from maps.IIMarckus
2015-07-09Split the sixth argument of map_header into separate arguments.IIMarckus
From PikalaxALT.
2015-06-23Remove trailing newlines.IIMarckus
2015-02-11Move the map_header macro into macros/map.asm.yenatch
2014-07-18Use macros for both types of map headers.yenatch
This should make map headers much easier to edit than before. Rather than occasionally being able to reuse blockdata semantically, create a label for each map and attach it to some blockdata include. This improves readability and reduces overhead when adding new maps. The macro argument length bug doesn't seem to crop up here... It looks like it only happens when an argument is over 16 characters long and references a symbol that exists before the macro is invoked.
2014-06-24Remove excessive whitespace in map headers.yenatch
Use the "map" macro instead of using GROUP_* and MAP_* constants. Also remove redundant "(bank then label)" comments.
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-11-28landmark constants in map headersyenatch
2013-11-22move map groups into maps/map_headers.asmyenatch
2013-05-22music constants in map headersyenatch
2013-05-22label banks in map headersyenatch
2013-05-12fix map group label numberingyenatch
2013-02-15Point to map groups instead of their first headeryenatch
2013-02-15Split map headers and second map headers from main.asmyenatch