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2015-07-10prefix wram varables with w.IIMarckus
2015-07-10Fix mislabeled engine flags.IIMarckus
2015-07-10Add more event flags.IIMarckus
2015-07-10Add more event flags and fight counters for phone scripts.IIMarckus
2015-07-10Label fight counters for phone call rematches.IIMarckus
2015-07-10checkcode $11 is how much time is left in the Bug Catching Contest.IIMarckus
2015-07-10checkcode $1a is Kenji's break schedule.IIMarckus
2015-07-10Mark maps with permission constants.IIMarckus
2015-07-10Trim address comments from maps.IIMarckus
2015-07-10Use constants for overworld phone script flags.IIMarckus
2015-07-10Fill out trainer event flags.IIMarckus
2015-07-10Clean up gym leader scripts.IIMarckus
2015-07-10Use decimal for Pokédex count.IIMarckus
2015-07-09Split the sixth argument of map_header into separate arguments.IIMarckus
From PikalaxALT.
2015-07-09Add constants for checkcodes.IIMarckus
From PikalaxALT.
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵Scott Norton
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-06-27Use charmaps for special string codepoints.yenatch
Also fix all the text. Also fix some unreferenced scripts that were interpreted as text.
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-25Label flypoint callbacks.IIMarckus
2015-06-25Delete unused file.IIMarckus
2015-06-25Improve some signpost labels.IIMarckus
2015-06-24Clean up labels for gym statues.IIMarckus
2015-06-24Update some event flags.IIMarckus
2015-06-24More std enums.IIMarckus
2015-06-23More std_scripts enums.IIMarckus
2015-06-23Begin enumerating std_scripts constants.IIMarckus
2015-06-23Better labels in Charcoal Kiln.IIMarckus
2015-06-23Introduce checkmorn/checkday/checknite to replace checktime.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Improve labels for some stuff in Kris's house.IIMarckus
2015-02-11Move the map_header macro into macros/map.asm.yenatch
2015-02-11Move second map header macros into macros/map.asm.yenatch
On second thought, keep the data separate from ugly macros.
2015-02-11Use connection macros instead of guessed values in second map headers.yenatch
Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result. Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros.
2015-02-11Use labels for script specials instead of constants/static values.yenatch
2015-02-10Blind wram in maps.yenatch
2015-01-20Stop using the preprocessor.yenatch
2014-10-26Labels for day of week siblings.IIMarckus
2014-07-19Remove the last incbin in map events.yenatch
Since it's unused there's no way of knowing for sure, but movement data typically comes after scripts and before text, and the commands make sense.
2014-07-18Use macros for both types of map headers.yenatch
This should make map headers much easier to edit than before. Rather than occasionally being able to reuse blockdata semantically, create a label for each map and attach it to some blockdata include. This improves readability and reduces overhead when adding new maps. The macro argument length bug doesn't seem to crop up here... It looks like it only happens when an argument is over 16 characters long and references a symbol that exists before the macro is invoked.
2014-07-18Add labels for maps that reuse blockdata.yenatch
2014-06-24Remove excessive whitespace in map headers.yenatch
Use the "map" macro instead of using GROUP_* and MAP_* constants. Also remove redundant "(bank then label)" comments.
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-13Battle type constants in the wild.yenatch
Also add constants for trap and Celebi event battles.
2014-05-01A couple Buena's Password specials.yenatch
2014-04-30Music and sound effect constants in map events.yenatch
2014-04-30Fix some static addresses in maps.yenatch
2014-04-17Unused Wooster script in Azalea Town.yenatch
2014-03-06Text macros in maps/.yenatch
Looks fine at a glance.
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-22poke seer specialyenatch