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path: root/misc/mobile_5f.asm
AgeCommit message (Collapse)Author
2017-12-15Move some misc/ files into meaningful directoriesRemy Oukaour
2017-12-09Start organizing WRAMRemy Oukaour
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels
2017-11-26Add MobileError-related labelsmid-kid
This function is called from a few different places in the mobile code, including from one special that is only executed when the BattleTowerRoomMenu special returns with a non-zero code. Since that special causes a blue "error" screen to appear, that looks the exact same as the one you'd get when trying to connect from the mobile trade corner/battle colosseum in a Pokémon Center's top floor, and this function contains a bunch of japanese strings in a jumptable, I think it's reasonable to assume it should be called "DisplayMobileError".
2017-11-20Move all of constants/sram_constants.asm into srammid-kid
This way we can easily use `BANK()` where appropriate, and it is more tidy.
2017-09-23Fix section linkingPikalaxALT
Create linker script and float all sections
2017-03-24Revert "Fix floating sections"Ben10do
This reverts commit e28b88f56d666484b994fc9cf28cc5d4cf50c803.
2017-03-15Fix floating sectionsAntonioND
This is needed so that rgblink doesn't move them around after modifying it's placement algorithm. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-01-16Labels for Trainer Rankings stat tracking functionshatschky
2016-05-14Rename FixedWords to EZChatpikalaxalt
2016-05-11Save functions; feeble attempt at serial and link functionspikalaxalt
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-01-12More WRAM tidyingPikalaxALT
2016-01-06Map callback constantsPikalaxALT
2015-12-28Dummy GamePikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26More mobile-related labels; remove unneeded map object constantsPikalaxALT
2015-12-25Labels relating to odd eggPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-15MenuPikalaxALT
2015-12-07new and updated music macrosPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-24Partial interpretation of battle tower trainer dataPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT
2015-11-18items/item_effects.asm; engine/evolution.asmPikalaxALT
2015-11-17Save, Bill's PCPikalaxALT
2015-11-17Here's the mail it never failsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-08Attempting to decode AI switchingPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-04home/copy.asm completely labeledPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-10-26merge with newest updateJimB16