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2022-03-12Build the Virtual Console patch with `make crystal11_vc` (#882)vulcandth
Fixes #813
2022-03-09Identify some wMenuJoypad-related button constantsRangi
2022-01-23Enumerate MobileAPI function constantsmid-kid
2022-01-10Use time constants more often (#867)Idain
2021-11-23Use ~X instead of $ff ^ XRangi
2021-11-23Use compound assignment operatorsRangi
2021-05-30Move the dbbw, dbww, and dbwww macros to legacyRangi
2021-04-19Use rgbds 0.5.0Rangi
2021-03-21Assert the sBox1-14 tables have NUM_BOXES entriesRangi
2021-03-17Consistent labels for each nickname in RAMRangi
2021-03-11Sync some files with pokegoldRangi
2021-02-05Identify some more labelsRangi
2021-01-09Rename GetFarHalfword to GetFarWordRangi
Fixes #796
2020-12-23Remove "Buffer" suffix from two HRAM labelsRangi
2020-12-23Rename some labelsRangi
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
2020-11-09Remove "XXX" comments (various "???+" still mark unclear code)Rangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-11-03Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobileRangi
2020-11-03Identify some uses of wBuffer1-6 in new Crystal codeRangi
2020-11-01Identify some more labels, and make some more consistentRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-30Identify mobile Name Card exchange labelsRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-23Identify some more link.asm labels (syncing to pokegold)Rangi
2020-10-22Identify a few more labels and dataRangi
2020-10-04Identify some more unnamed labelsRangi
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-05Use TRUE for hCGBPalUpdatemid-kid
2020-08-03Label some mobile battle screen functionsmid-kid
2020-08-03Better label 2D menu datamid-kid
2020-07-23Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINsRangi
2020-07-17Port pokered's more local system for trade animation scriptsRangi
Also factor out trade tilemaps
2020-07-13Disassemble the final English debug ROMRangi
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-21Comment more ROM labels as unreferencedRangi
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-21Remove some more raw addressesRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵Rangi
OpenSRAM) To do: engine/{menus, overworld}
2020-06-16Harmonize some more symbols with pokegoldRangi
2020-06-13Label some mobile addresses, and revise some commentsRangi
2020-06-07Remove a \ from the end of a comment lineRangi
2020-05-29Rename ScrollingMenu_UpdateDisplay.string_2485f (#726)Lhivorde
2020-05-26Add label for wd431 and remove misleading comment (it's not strictly mobile)Fredrik Ljungdahl
2020-05-18Update some routine labels, including unreferenced onesRangi
2020-05-05Miscellaneous fixesRangi
Addresses the haircut brothers' probability comments in #709
2020-04-17More miscellaneous fixes (see #709)Rangi
2020-04-04`dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr`Rangi
2020-04-04Upgrade to rgbds 0.4.0Rangi
- fail for rgbds < 0.4.0 - `rst <Label>` - `ds <count>, <byte>` - `shift <N>` - ASCII "\r" - Sorted .sym file
2020-03-31Assorted labels in mobile related code (#702)Andrew Cook
Rename assorted labels in mobile-related code