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AgeCommit message (Expand)Author
2020-07-13Disassemble the final English debug ROMRangi
2020-06-22Identify some more labelsRangi
2020-06-21Remove some more raw addressesRangi
2020-06-20Remove RAM address commentsRangi
2020-06-13Label some mobile addresses, and revise some commentsRangi
2020-04-23Miscellaneous updates and correctionsRangi
2019-11-18Fix some mobile-related thingsmid-kid
2019-10-21More mobile SDK documentationmid-kid
2019-10-21Label some more WRAM/SRAM thingsmid-kid
2019-10-21Fix some mobile script and map sign thingsmid-kid
2019-04-12Create some battle tower SRAM labelsmid-kid
2018-09-09Curr -> CurRangi
2018-06-24Remove more address commentsRangi
2018-02-25Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-02-22Pkmn -> Monmid-kid
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Struct macros should have their main label outside the macroRangi
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-20Rename BATTLETOWER_NROF constantsRemy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-10Correct spacingRemy Oukaour
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Copy sram.asm's global start/end constants for wram.asm and vram.asmRemy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-11-20Move all of constants/sram_constants.asm into srammid-kid
2017-09-23Fix section linkingPikalaxALT
2017-03-24Revert "Fix floating sections"Ben10do
2017-03-15Fix floating sectionsAntonioND
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-03-27Split up banks 1-3 of main.asmpikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-13Finish function labels in battle corePikalaxALT
2015-12-05Address some comments from padzPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-24Partial interpretation of battle tower trainer dataPikalaxALT
2015-11-23trade animationPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-18Update mail struct labelsPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-17Save, Bill's PCPikalaxALT
2015-11-17Here's the mail it never failsPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-10Resolve s1 addresses in battle/core.asmPikalaxALT
2015-11-07Move MON_* parentheses to the EQUS declarationPikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT