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AgeCommit message (Expand)Author
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Replace some hex constantsRemy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2018-01-07Reorganize some macrosRemy Oukaour
2018-01-03lava in gym_1 > fountain in unused safari zoneRemy Oukaour
2018-01-01Unused tileset animations stands out amid useful dataRemy Oukaour
2018-01-01Merge 2d0ed11 and 355acfc from Roukaour/masterxCrystal
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2018-01-01Use more palette(s) constantsxCrystal
2018-01-01Use constants for rBGPI+rOBPI auto-incrementRemy Oukaour
2017-12-28endm -> ENDMxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-26Various cleanupRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-25Clean up color/palette codeRemy Oukaour
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-16Move tileset-specific palette code into tilesets/Remy Oukaour
2017-12-15Move predef/ files into engine/Remy Oukaour
2017-12-14Macro-ify the unused palette mapRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-12condense tileset sprite palettesyenatch
2017-12-12Use constants for asm collision dataRemy Oukaour
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-11Move pic animation documentation to docs/Remy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-10Rename tilesets, consistent with constant namesRemy Oukaour
2017-12-10Comment palette colors and roof map groupsRemy Oukaour
2017-12-10Single files for tilesets/data.asm and maps/blockdata.asmRemy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09Move some gfx/misc/ files into meaningful directoriesRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-11-08Fix comments in tilesets/roofs.asmpfero
2017-10-28Fix WATERTILE/WALLTILE constantspfero
2017-09-23Fix section linkingPikalaxALT
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-20BG pal constants, convert tileset pal maps to asmPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT