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path: root/tilesets/animations.asm
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2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT
2015-10-13Revert sPlayerIDPikalaxALT
2015-10-13Final descriptive label in tilesets/animations.asmPikalaxALT
2015-10-13ldtile and dwtile macros added and globally implementedPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram part 5.yenatch
starting to go smoothly
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-26clean up incbins in tileset animationsyenatch
2013-12-26fix whirlpool animation pointersyenatch
2013-12-26unused tileset animationsyenatch
2013-12-26flower animation graphicsyenatch
2013-12-26water animation graphicsyenatch
2013-12-26whirlpool animation graphicsyenatch
2013-12-26split out tileset animationsyenatch