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animations.asm
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2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ↵
pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2015-12-23
Battle Anim Object struct constants
PikalaxALT
2015-12-14
map setup and warps
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-14
Replaced "ldtile" and "dwtile" with the "tile" equs macro
PikalaxALT
2015-10-13
Revert sPlayerID
PikalaxALT
2015-10-13
Final descriptive label in tilesets/animations.asm
PikalaxALT
2015-10-13
ldtile and dwtile macros added and globally implemented
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blind wram part 5.
yenatch
starting to go smoothly
2015-02-10
Blindly use wram labels for everything except mobile, part 2.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
This fixes the build.
2013-12-26
clean up incbins in tileset animations
yenatch
2013-12-26
fix whirlpool animation pointers
yenatch
2013-12-26
unused tileset animations
yenatch
2013-12-26
flower animation graphics
yenatch
2013-12-26
water animation graphics
yenatch
2013-12-26
whirlpool animation graphics
yenatch
2013-12-26
split out tileset animations
yenatch