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path: root/tilesets/animations.asm
AgeCommit message (Expand)Author
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT
2015-10-13Revert sPlayerIDPikalaxALT
2015-10-13Final descriptive label in tilesets/animations.asmPikalaxALT
2015-10-13ldtile and dwtile macros added and globally implementedPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blind wram part 5.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2014-02-01Use :: to export labels between objects.yenatch
2013-12-26clean up incbins in tileset animationsyenatch
2013-12-26fix whirlpool animation pointersyenatch
2013-12-26unused tileset animationsyenatch
2013-12-26flower animation graphicsyenatch
2013-12-26water animation graphicsyenatch
2013-12-26whirlpool animation graphicsyenatch
2013-12-26split out tileset animationsyenatch