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tilesets
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Author
2016-01-20
BG pal constants, convert tileset pal maps to asm
PikalaxALT
2016-01-11
Restored StandingTile and introduced LastTile
PikalaxALT
2015-12-23
Battle Anim Object struct constants
PikalaxALT
2015-12-14
map setup and warps
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-03
Battle Tower text function and pointers
PikalaxALT
2015-11-03
dbw BANK, addr replaced with dba
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-14
Replaced "ldtile" and "dwtile" with the "tile" equs macro
PikalaxALT
2015-10-13
Revert sPlayerID
PikalaxALT
2015-10-13
Final descriptive label in tilesets/animations.asm
PikalaxALT
2015-10-13
ldtile and dwtile macros added and globally implemented
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-26
Merge branch 'tilesets' into master
yenatch
2015-06-26
Use a macro for tileset headers.
yenatch
2015-06-26
Make files for most of the special tileset palettes.
yenatch
2015-06-23
Remove trailing newlines.
IIMarckus
2015-06-23
Organized the primary tileset palettes.
yenatch
2015-03-11
Unused palette maps?
yenatch
2015-02-10
Blind wram part 5.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 2.
yenatch
2014-04-02
Image extensions in gfx/tilesets.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2013-12-26
clean up incbins in tileset animations
yenatch
2013-12-26
fix whirlpool animation pointers
yenatch
2013-12-26
unused tileset animations
yenatch
2013-12-26
flower animation graphics
yenatch
2013-12-26
water animation graphics
yenatch
2013-12-26
whirlpool animation graphics
yenatch
2013-12-26
split out tileset animations
yenatch
2013-12-21
move a palette map incbin into tilesets/palette_maps.asm
yenatch
2013-12-20
clean up some tileset sections
yenatch
2013-12-20
use RGB macros for palettes instead of binary chunks
yenatch
2013-09-01
split out tileset headers from main into tilesets/tileset_headers.asm
yenatch
2013-09-01
split tileset palette maps out of main into tilesets/palette_maps.asm
yenatch
2013-09-01
split tileset data out from main into tilesets/
yenatch
2013-08-20
remove garbage data in tileset 31 metatile defs
yenatch
2013-03-18
Parse and dump tilesets
yenatch