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wram.asm
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Author
2017-12-24
Rename maps:
Remy Oukaour
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-24
Rename "map permissions" to "map environment" (fix #396)
Remy Oukaour
2017-12-23
Correct address comment
Remy Oukaour
2017-12-23
Don't keep commented-out SECTION headers
Remy Oukaour
2017-12-23
Some more WRAM cleanup
Remy Oukaour
2017-12-15
Move more main.asm code into individual files
Remy Oukaour
2017-12-15
Add a map_connection_struct macro
Remy Oukaour
2017-12-14
Split items/ and trainers/ into their data/ and engine/ components
Remy Oukaour
2017-12-11
Move pic animation documentation to docs/
Remy Oukaour
2017-12-11
Add member constants for the base data struct, same as most other structs
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-11
Add constants for time-of-day boundaries
Remy Oukaour
2017-12-10
Consistent capitalization for map names, matching their constants
Remy Oukaour
2017-12-09
Consistent pointer labels in WRAM
Remy Oukaour
2017-12-09
More WRAM cleanup
Remy Oukaour
2017-12-09
More WRAM organization
Remy Oukaour
2017-12-09
Further WRAM organization
Remy Oukaour
2017-12-09
More WRAM organization
Remy Oukaour
2017-12-09
Start organizing WRAM
Remy Oukaour
2017-12-09
More constants
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-09-24
Align "Sprites" section to $100 bytes.
yenatch
2017-09-24
Merge pull request #389 from yenatch/rgbds-3
yenatch
2017-09-24
Make repository compatible with RGBDS 0.3.3 (breaks support for earlier versi...
PikalaxALT
2017-09-23
Fix section linking
PikalaxALT
2017-08-30
Remove possibility of garbage characters
i0brendan0
2017-03-24
Revert "Fix floating sections"
Ben10do
2017-03-15
Fix floating sections
AntonioND
2017-01-08
Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels
Fredrik Ljungdahl
2016-10-29
Fix some wrong comments regarding battle substatuses
Fredrik Ljungdahl
2016-08-07
Rename the variable at D264
PikalaxALT
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-06-06
Remaining layout constants
pikalaxalt
2016-05-17
engine/events.asm labels finished
pikalaxalt
2016-05-16
Evolution addresses
pikalaxalt
2016-05-16
HP bar animation addresses and AI switch
pikalaxalt
2016-05-15
Name all functions in gfx/pics/animation.asm
pikalaxalt
2016-05-15
SPRITE_ANIM_FRAME_IDX constants
pikalaxalt
2016-05-14
Rename FixedWords to EZChat
pikalaxalt
2016-05-14
Unify directional movement macros
pikalaxalt
2016-05-14
EZChat cursor object
pikalaxalt
2016-05-11
Save functions; feeble attempt at serial and link functions
pikalaxalt
2016-05-11
Name all printer functions
pikalaxalt
2016-05-10
Pitch wheel
pikalaxalt
2016-05-08
All functions in main.asm have non-generic names
pikalaxalt
2016-05-05
Mobile and more battle anims
pikalaxalt
2016-05-04
HDMA transfer functions
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-30
Copycat labels; macro for the Crystal-only Unown chamber unlock words
pikalaxalt
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