Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-13 | Replace EVENT_ALWAYS_THERE with -1 | PikalaxALT | |
2015-07-10 | prefix wram varables with w. | IIMarckus | |
2015-07-10 | Add more event flags and fight counters for phone scripts. | IIMarckus | |
2015-07-10 | Label fight counters for phone call rematches. | IIMarckus | |
2015-05-18 | w-prefix the new PokegearFlags variable. | IIMarckus | |
2015-05-14 | Give wd957 a more descriptive name. | IIMarckus | |
2015-02-14 | Add the ability to build Crystal 1.1. | IIMarckus | |
2015-02-14 | Give an internal Pokédex status variable its own label. | IIMarckus | |
This new label is used in revision 1.1 of Pokémon Crystal. | |||
2015-02-11 | Use NUM_MOVES more liberally in wram. | yenatch | |
2015-02-10 | Section "Video" in wram.asm doesn't need to be locked to an address. | yenatch | |
2015-02-10 | Blind wram in maps. | yenatch | |
2015-02-10 | Blind wram labels part 4. | yenatch | |
2015-02-10 | Blind wram labels part 3. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 2. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2014-09-30 | Clean up wram sections so that all space is accounted for. | yenatch | |
2014-07-24 | Add real-time-clock and Daylight Savings Time wram labels. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-07-18 | Add address labels used by Decompress. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-14 | Name and comment the trainer party reader. | yenatch | |
Reads the contents of trainers/trainers.asm. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-13 | More battle code cleanup. | yenatch | |
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments. | |||
2014-06-12 | Reformat the channel_struct macro and use more constants in wram. | yenatch | |
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-06-10 | Consolidate NUM_MOVES usage and monster struct labels. | yenatch | |
There turned out to be a lot of instances of NUM_MOVES. | |||
2014-05-21 | Comment music functions in home.asm. | yenatch | |
2014-05-05 | More labels and incbins in slots, PC menus, intro. | yenatch | |
2014-04-12 | Boxes, trading, assorted incbins. | yenatch | |
2014-03-04 | Use struct macros for audio channels in wram. | yenatch | |
2014-03-03 | Wram labels for map triggers. | yenatch | |
2014-02-24 | Introducing StringBuffer5 | yenatch | |
2014-02-23 | Partymon structs for opponent and player parties. | yenatch | |
2014-02-22 | Use a partymon struct macro in wram.asm. | yenatch | |
2014-02-01 | Use :: to export labels between objects. | yenatch | |
This fixes the build. | |||
2013-12-27 | label overworld loop functions | yenatch | |
2013-12-24 | item effect incbins | yenatch | |
2013-12-22 | overworld object struct constants | yenatch | |
2013-12-17 | some bg effect labels | yenatch | |
2013-12-11 | more map attribute getters and some cleanup in home/map.asm | yenatch | |
2013-12-09 | more battle anim labels | yenatch | |
2013-12-08 | more battle animation labels | yenatch | |
2013-11-29 | more landmark constants and rename FlypointPerms -> VisitedSpawns | yenatch | |
2013-11-28 | wram: object structs | yenatch | |
these are separate from MapObjects but not enough attributes are defined yet to know how | |||
2013-11-20 | finally compile multiple objects | yenatch | |
pokecrystal.asm doesnt really make sense now so its gone add includes.asm so objects have a standard include set | |||
2013-10-05 | * added index comments to pointer lists | Mr Wint | |
* added map header wram addresses * analyzed some assembly | |||
2013-09-11 | move wram constants into constants.asm; make all labels use :s | yenatch | |
any global constants will have to be separate from any one object there might be a better way to fix this, like pulling constants in preprocessor.py | |||
2013-09-09 | consecutive protect/endure count in battle | yenatch | |
2013-09-09 | PokedexSeen and PokedexCaught were swapped | yenatch | |